Room #1:

 

Door (south, 8 from west):  iron, locked

 

Features:

 

pottery shard

bottle

wood (scraps)

foodstuffs (edible)

balcony

dome

relief

statue

 

 

Room #2:

 

Door (west, 5 from north):  wooden, good, free, up-sliding

 

Monsters:

 

displacer beast (2)

 

Treasure:

 

20 gold coins (20 gp)

 

 

Room #3:

 

Door (north, 10 from west):  wooden, strong, stuck

 

Hidden Treasure (Search DC 28):

 

gemstone - golden yellow topaz (500 gp)

gemstone - red garnet (100 gp)

gemstone - bloodstone (40 gp)

gemstone - golden pearl (80 gp)

gemstone - alexandrite (400 gp)

gemstone - rock crystal (50 gp)

 

 

Room #4:

 

Door (west, 1 from north):  wooden, good, free

 

Monsters:

 

zombie, huge [giant] (4)

 

Treasure:

 

gemstone - red spinel (130 gp)

gemstone - zircon (20 gp)

 

Features:

 

corpse (adventurer)

scattered stones

ladder

brazier

throne

catwalk

 

 

Room #5:

 

Door (west, 1 from north):  wooden, good, free

 

Features:

 

dust

partially collapsed ceiling

iron bars

chest of drawers

carpet

 

 

Room #6:

 

Door (east, 6 from north):  wooden, strong, stuck

 

Features:

 

whetstone

rivulet

blanket

boots

divan

steps

ramp

 

 

Room #7:

 

Door (north, 9 from west):  wooden, simple, free, down-sliding

 

Monsters:

 

bebilith (demon) (1)

 

Treasure:

 

9,600 gold coins (9600 gp)

 

Features:

 

key

musical instrument

well

 

 

Room #8:

 

Door (south, 9 from west):  wooden, simple, free

 

Empty

 

 

Room #9:

 

Door (south, 1 from west):  wooden, strong, free

 

Features:

 

cleaver

claw marks

ropes

mug

iron bars

collapsed wall

 

 

Room #10:

 

Door (north, 5 from west):  wooden, good, stuck

 

Empty

 

 

Room #11:

 

Door (south, 1 from west):  stone, stuck

 

Monsters:

 

dire bat (9)

 

 

Room #12:

 

Door (east, 3 from north):  wooden, simple, stuck

 

Monsters:

 

medusa (1)

grimlock (7)

 

Treasure:

 

gemstone - rose quartz (20 gp)

gemstone - rhodochrosite (9 gp)

gemstone - jasper iolite (70 gp)

gemstone - bloodstone (60 gp)

 

Features:

 

foodstuffs (edible)

lamp

bellows

ramp

mound of rubble

furniture (broken)

balcony

 

 

Room #13:

 

Door (south, 12 from west):  wooden, simple, stuck, trapped [trap: spell (Energy Drain) (Find/Disable DC 28)]

 

Empty

 

 

Room #14:

 

Door (west, 1 from north):  wooden, simple, stuck

 

Empty