Room #1:
Door
(south, 8 from west): iron, locked
Features:
pottery shard
bottle
wood (scraps)
foodstuffs (edible)
balcony
dome
relief
statue
Room #2:
Door
(west, 5 from north): wooden, good,
free, up-sliding
Monsters:
displacer beast (2)
Treasure:
20 gold
coins (20 gp)
Room #3:
Door
(north, 10 from west): wooden, strong, stuck
Hidden
Treasure (Search DC 28):
gemstone - golden yellow topaz (500 gp)
gemstone - red garnet (100 gp)
gemstone - bloodstone (40 gp)
gemstone - golden pearl (80 gp)
gemstone - alexandrite (400 gp)
gemstone - rock crystal (50 gp)
Room #4:
Door
(west, 1 from north): wooden, good, free
Monsters:
zombie, huge [giant] (4)
Treasure:
gemstone - red spinel (130 gp)
gemstone - zircon (20 gp)
Features:
corpse (adventurer)
scattered stones
ladder
brazier
throne
catwalk
Room #5:
Door
(west, 1 from north): wooden, good, free
Features:
dust
partially collapsed ceiling
iron bars
chest of drawers
carpet
Room #6:
Door
(east, 6 from north): wooden, strong, stuck
Features:
whetstone
rivulet
blanket
boots
divan
steps
ramp
Room #7:
Door
(north, 9 from west): wooden, simple,
free, down-sliding
Monsters:
bebilith (demon) (1)
Treasure:
9,600
gold coins (9600 gp)
Features:
key
musical instrument
well
Room #8:
Door
(south, 9 from west): wooden, simple,
free
Empty
Room #9:
Door
(south, 1 from west): wooden, strong, free
Features:
cleaver
claw marks
ropes
mug
iron bars
collapsed wall
Room #10:
Door
(north, 5 from west): wooden, good, stuck
Empty
Room #11:
Door
(south, 1 from west): stone, stuck
Monsters:
dire bat (9)
Room #12:
Door
(east, 3 from north): wooden, simple, stuck
Monsters:
medusa (1)
grimlock (7)
Treasure:
gemstone - rose quartz (20 gp)
gemstone - rhodochrosite (9 gp)
gemstone - jasper iolite (70 gp)
gemstone - bloodstone (60 gp)
Features:
foodstuffs (edible)
lamp
bellows
ramp
mound of rubble
furniture (broken)
balcony
Room #13:
Door
(south, 12 from west): wooden, simple,
stuck, trapped [trap: spell (Energy Drain)
(Find/Disable DC 28)]
Empty
Room #14:
Door
(west, 1 from north): wooden, simple, stuck
Empty