Room #1:
Door
(west, 1 from north): wooden, simple,
free, trapped [trap: falling block trap (CR5) (Find/Disable DC 28)]
Monsters:
shambling mound (2)
Treasure:
40 gold
coins (40 gp)
+1 greatsword
- Cha 13, Int 11, Wis 11 communicates by Empathy, Chaotic good
- Wielder can see invisible at will
- Feather fall on wielder 1/day
- Ego: 4 (17350 gp)
Features:
box
bookcase
chair
trough
Room #2:
Door
(east, 6 from north): wooden, strong,
free, trapped [trap: spiked pit trap (60 ft. deep) (CR4) (Find/Disable DC 28)]
Features:
teeth
chest of drawers
fountain
casket
evil symbol
Room #3:
Door
(east, 4 from north): wooden, strong, stuck
Empty
Room #4:
Door
(north, 1 from west): iron, stuck
Monsters:
manticore (2)
Treasure:
7,200
silver coins (720 gp)
potion: darkvision (300 gp)
Room #5:
Door
(north, 7 from west): wooden, simple,
free, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 28)]
Features:
scattered stones
jar
catwalk
Room #6:
Door
(west, 7 from north): wooden, simple, stuck
Features:
candelabra
chest
Room #7:
Door
(west, 1 from north): wooden, good, free
Empty
Room #8:
Door
(west, 7 from north): wooden, strong, stuck
Monsters:
orc (4)
dire boar (8)
Treasure:
560 gold
coins (560 gp)
Room #9:
Door
(south, 1 from west): wooden, simple,
stuck
Monsters:
juvenile red dragon
Treasure:
800 gold
coins (800 gp)
gemstone - obsidian (9 gp)
gemstone - obsidian (8 gp)
gemstone - jasper iolite (50 gp)
gemstone - banded eye agate (12 gp)
scroll (arcane)
- halt undead (l3, cl5)
- halt undead (l3, cl5)
- fear (l4, cl7) (1450 gp)
Room #10:
Door
(east, 1 from north): wooden, good, stuck
Empty
Room #11:
Door
(east, 6 from north): wooden, simple,
free, side-sliding
Monsters:
lammasu (1)
Treasure:
12,000
gold coins (12000 gp)
gemstone - sard (50 gp)
gemstone - sard (30 gp)
gemstone - alexandrite (700 gp)
gemstone - chrysoberyl (140 gp)
gemstone - rhodochrosite (16 gp)
gemstone - tiger eye turquoise (13 gp)
Features:
skull
rags
claw marks
backpack
partially collapsed ceiling
painting