Room #1:

 

Door (south, 8 from west):  wooden, strong, free, trapped [trap: flooding room trap (CR5) (Find/Disable DC 28)]

 

Monsters:

 

manticore (3)

 

Treasure:

 

14,400 silver coins (1440 gp)

a silver cloak pin, fashioned in the shape of a griffon's head (side view, facing right) with a ruby as the eye (600 gp)

sapphire pendant on gold chain (1000 gp)

a golden comb, its handle carved into a dragon's head with a ruby set as an eye (800 gp)

a ring of red gold, beaten into a long knuckle-coil to resemble a miniature snake coiling about the wearer's finger, with two tiny rubies set into its head as eyes (600 gp)

scroll (arcane)

  - vampiric touch (l3, cl5)

  - blur (l2, cl3)

  - lightning bolt (l3, cl5)

  - blink (l3, cl5) (1275 gp)

 

Features:

 

equipment (broken)

mud

lantern

pottery shard

stool

furniture (broken)

tripod

 

 

Room #2:

 

Door (north, 7 from west):  wooden, simple, stuck

 

Monsters:

 

adult white dragon

 

Treasure:

 

12,000 silver coins (1200 gp)

potion: reduce (at 5th level) (250 gp)

scroll (divine)

  - detect law (l1, cl1)

  - barkskin (l2, cl3)

  - detect good (l1, cl1) (200 gp)

scroll (arcane)

  - ghoul touch (l2, cl3) (150 gp)

scroll (arcane)

  - magic missile (l1, cl1)

  - levitate (l2, cl3) (175 gp)

 

 

Room #3:

 

Door (south, 6 from west):  wooden, simple, locked, down-sliding

 

Monsters:

 

(vampire) , male minotaur Bbn6:  CR 10; Size L (7 ft., 8 in. tall); HD 6d8+12 + 6d12+12; hp 84; Init +0; Spd 40 ft.; AC 14 (-1 Size, +5 Natural); Attack +18/+13/+8 melee, or +11/+6/+1 ranged; SV Fort +9, Ref +7, Will +9; AL NE; Str 25, Dex 10, Con 15, Int 9, Wis 14, Cha 8.

 

Languages Spoken:  Common, Giant.

 

Skills and feats:  Climb +13, Diplomacy -0.5, Handle animal +8, Heal +3, Hide -4, Innuendo +2.5, Intimidate +5, Jump +11, Listen +10, Move silently +0, Search +7, Spellcraft +0.5, Spot +10, Tumble +1, Use rope +2; Endurance, Improved critical (sling), [Power attack], Shield proficiency.

 

Possessions:  5,600 gp  in gear.

 

 

Features:

 

scorch marks

whetstone

urn

ledge

ledge

 

 

Room #4:

 

Door (north, 7 from west):  wooden, simple, free

 

Empty

 

 

Room #5:

 

Door (south, 6 from west):  wooden, good, free

 

Empty

 

 

Room #6:

 

Door (north, 1 from west):  iron, stuck

 

Empty

 

 

Room #7:

 

Door (south, 7 from west):  wooden, strong, locked, trapped [trap: spell (Contagion) (Find/Disable DC 28)]

 

Monsters:

 

spectre (1)

 

Treasure:

 

650 gold coins (650 gp)

scroll (arcane)

  - blindness/deafness (l2, cl3)

  - shocking grasp (l1, cl1) (175 gp)

 

 

Room #8:

 

Door (east, 2 from north):  wooden, strong, stuck

 

Monsters:

 

achaierai (2)

 

Treasure:

 

1,000 silver coins (100 gp)

 

Features:

 

equipment (usable)

mold

mold

workbench

mirror

 

 

Room #9:

 

Door (south, 1 from west):  wooden, simple, free

 

Monsters:

 

drider (1)

spider, large monstrous (vermin) (3)

 

Treasure:

 

10,400 silver coins (1040 gp)

potion: charisma (300 gp)

 

Features:

 

flint and tinder

torch (stub)

anvil

bale (straw)

charcoal bin

 

Hidden Treasure (Search DC 28):

 

11,000 silver coins (1100 gp)

wand of enlarge (21 charges) (750 gp)

 

 

Room #10:

 

Door (west, 1 from north):  wooden, simple, free

 

Monsters:

 

erinyes (devil) (1)

 

Treasure:

 

144 platinum coins (1440 gp)

gemstone - golden pearl (110 gp)

gemstone - black opal (1000 gp)

gemstone - jade (100 gp)

gemstone - red-brown spinel (160 gp)

gemstone - azurite (7 gp)

gemstone - tiger eye turquoise (10 gp)

 

Trap:

 

spiked pit trap (100 ft. deep) (CR6) (Find/Disable DC 28)

 

 

Room #11:

 

Door (east, 1 from north):  wooden, strong, stuck, magically reinforced

 

Hidden Treasure (Search DC 28):

 

700 gold coins (700 gp)

gemstone - moonstone (40 gp)

gemstone - golden yellow topaz (500 gp)

gemstone - golden pearl (90 gp)

gemstone - banded eye agate (8 gp)

gemstone - peridot (80 gp)

gemstone - banded eye agate (7 gp)

 

Trap:

 

flooding room trap (CR5) (Find/Disable DC 28)

 

 

Room #12:

 

Door (south, 1 from west):  wooden, good, stuck

 

Monsters:

 

spectre (1)

 

Treasure:

 

400 gold coins (400 gp)

 

Features:

 

markings

oil (scented)

tools

clothing

platform

overhang

pillar

 

Trap:

 

globe of cold (CR4) (Find/Disable DC 28)

 

 

Room #13:

 

Door (east, 4 from north):  wooden, good, free

 

Monsters:

 

werebear (lycanthrope) (2)

 

Treasure:

 

880 gold coins (880 gp)

a string of small pink pearls (necklace) (6000 gp)

a clappered bell made of carved, polished rose crystal, the bell and clapper are joined by fine gold wire. (1300 gp)

gemstone - citrine (80 gp)

gemstone - sard (20 gp)

gemstone - onyx (70 gp)

gemstone - white pearl (80 gp)

gemstone - alexandrite (600 gp)

gemstone - golden pearl (70 gp)

 

Features:

 

bits of fur

firepit

winch and pulley

 

 

Room #14:

 

Door (east, 7 from north):  iron, locked, trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 28)]

 

Monsters:

 

manticore (4)

 

Treasure:

 

1,520 gold coins (1520 gp)

gold dragon comb with red garnet eye (1600 gp)

silver chalice with lapis lazuli gems (120 gp)

a long sword of steel plated with silver, with a simple cross-hilted blade and a cabochon-cut piece of jet set into the center of the tang where the quillons meet it (1000 gp)

an eye patch, sans chain or thong ties, shaped as a rhomboid of beaten gold set with a mock eye made of a sapphire, which is in turn surrounded by two crescents of polished moonstone, the eye patch is pierced in all four corners for ties (1100 gp)

gemstone - aquamarine (800 gp)

gemstone - obsidian (10 gp)

gemstone - black pearl (500 gp)

pipes of sounding (1800 gp)

potion: cure light wounds (50 gp)

potion: levitate (300 gp)

 

Features:

 

scorch marks

urn

lamp

engraving

collapsed wall

steps

 

 

Room #15:

 

Door (east, 1 from north):  wooden, good, free

 

Monsters:

 

naga, dark (1)

 

Treasure:

 

240 platinum coins (2400 gp)

gemstone - black pearl (600 gp)

gemstone - deep blue spinel (600 gp)

gemstone - white opal (900 gp)

gemstone - citrine (30 gp)

+1 light-emitting arrows (50) (2350 gp)

scroll (divine)

  - invisibility to undead (l1, cl1)

  - bull's strength (l2, cl3)

  - bless (l1, cl1) (200 gp)

+1 large wooden shield  (1157 gp)

potion: ghoul touch (300 gp)

 

Features:

 

slime

fountain

 

 

Room #16:

 

Door (west, 5 from north):  iron, locked

 

Monsters:

 

blink dog (9)

 

Treasure:

 

250 gold coins (250 gp)

 

 

Room #17:

 

Door (east, 1 from north):  iron, stuck

 

Monsters:

 

spectre (1)

 

Treasure:

 

650 gold coins (650 gp)

gemstone - jasper iolite (20 gp)

gemstone - jasper iolite (40 gp)

gemstone - zircon (40 gp)

 

 

Room #18:

 

Door (west, 1 from north):  iron, free, trapped [trap: spell (Permanency) (Find/Disable DC 28)]

 

Empty