Room #1:
Door
(south, 8 from west): wooden, strong,
free, trapped [trap: flooding room trap (CR5) (Find/Disable DC 28)]
Monsters:
manticore (3)
Treasure:
14,400
silver coins (1440 gp)
a silver cloak pin, fashioned in the shape of a
griffon's head (side view, facing right) with a ruby as the eye (600 gp)
sapphire pendant on gold chain (1000 gp)
a golden comb, its handle carved into a dragon's
head with a ruby set as an eye (800 gp)
a ring of red gold, beaten into a long knuckle-coil
to resemble a miniature snake coiling about the wearer's finger, with two tiny
rubies set into its head as eyes (600 gp)
scroll (arcane)
- vampiric
touch (l3, cl5)
- blur (l2, cl3)
- lightning bolt
(l3, cl5)
- blink (l3, cl5) (1275 gp)
Features:
equipment (broken)
mud
lantern
pottery shard
stool
furniture (broken)
tripod
Room #2:
Door
(north, 7 from west): wooden, simple, stuck
Monsters:
adult white dragon
Treasure:
12,000
silver coins (1200 gp)
potion: reduce (at 5th level) (250 gp)
scroll (divine)
- detect law (l1, cl1)
- barkskin
(l2, cl3)
- detect good (l1, cl1) (200 gp)
scroll (arcane)
- ghoul touch (l2,
cl3) (150 gp)
scroll (arcane)
- magic missile (l1,
cl1)
- levitate (l2, cl3) (175 gp)
Room #3:
Door
(south, 6 from west): wooden, simple,
locked, down-sliding
Monsters:
(vampire)
, male minotaur Bbn6: CR 10; Size
L (7 ft., 8 in. tall); HD 6d8+12 + 6d12+12; hp 84; Init +0; Spd
40 ft.; AC 14 (-1 Size, +5 Natural); Attack +18/+13/+8 melee, or +11/+6/+1
ranged; SV Fort +9, Ref +7, Will +9; AL NE; Str 25, Dex 10, Con 15, Int 9, Wis 14, Cha 8.
Languages
Spoken: Common, Giant.
Skills
and feats: Climb +13,
Diplomacy -0.5, Handle animal +8, Heal +3, Hide -4, Innuendo +2.5, Intimidate
+5, Jump +11, Listen +10, Move silently +0, Search +7, Spellcraft
+0.5, Spot +10, Tumble +1, Use rope +2; Endurance, Improved critical (sling),
[Power attack], Shield proficiency.
Possessions: 5,600 gp in gear.
Features:
scorch marks
whetstone
urn
ledge
ledge
Room #4:
Door
(north, 7 from west): wooden, simple, free
Empty
Room #5:
Door
(south, 6 from west): wooden, good, free
Empty
Room #6:
Door
(north, 1 from west): iron, stuck
Empty
Room #7:
Door
(south, 7 from west): wooden, strong,
locked, trapped [trap: spell (Contagion) (Find/Disable
DC 28)]
Monsters:
spectre (1)
Treasure:
650 gold
coins (650 gp)
scroll (arcane)
- blindness/deafness
(l2, cl3)
- shocking grasp
(l1, cl1) (175 gp)
Room #8:
Door
(east, 2 from north): wooden, strong, stuck
Monsters:
achaierai (2)
Treasure:
1,000
silver coins (100 gp)
Features:
equipment (usable)
mold
mold
workbench
mirror
Room #9:
Door
(south, 1 from west): wooden, simple,
free
Monsters:
drider (1)
spider, large monstrous (vermin) (3)
Treasure:
10,400
silver coins (1040 gp)
potion: charisma (300 gp)
Features:
flint and tinder
torch (stub)
anvil
bale (straw)
charcoal bin
Hidden
Treasure (Search DC 28):
11,000
silver coins (1100 gp)
wand of enlarge (21 charges) (750 gp)
Room #10:
Door
(west, 1 from north): wooden, simple, free
Monsters:
erinyes (devil) (1)
Treasure:
144
platinum coins (1440 gp)
gemstone - golden pearl (110 gp)
gemstone - black opal (1000 gp)
gemstone - jade (100 gp)
gemstone - red-brown spinel (160 gp)
gemstone - azurite (7 gp)
gemstone - tiger eye turquoise (10 gp)
Trap:
spiked pit trap (100 ft. deep) (CR6) (Find/Disable DC 28)
Room #11:
Door
(east, 1 from north): wooden, strong,
stuck, magically reinforced
Hidden
Treasure (Search DC 28):
700 gold
coins (700 gp)
gemstone - moonstone (40 gp)
gemstone - golden yellow topaz (500 gp)
gemstone - golden pearl (90 gp)
gemstone - banded eye agate (8 gp)
gemstone - peridot (80 gp)
gemstone - banded eye agate (7 gp)
Trap:
flooding room trap (CR5) (Find/Disable DC 28)
Room #12:
Door
(south, 1 from west): wooden, good,
stuck
Monsters:
spectre (1)
Treasure:
400 gold
coins (400 gp)
Features:
markings
oil (scented)
tools
clothing
platform
overhang
pillar
Trap:
globe of cold (CR4) (Find/Disable DC 28)
Room #13:
Door
(east, 4 from north): wooden, good, free
Monsters:
werebear
(lycanthrope) (2)
Treasure:
880 gold
coins (880 gp)
a string of small pink pearls (necklace) (6000 gp)
a clappered bell made of
carved, polished rose crystal, the bell and clapper are joined by fine gold
wire. (1300 gp)
gemstone - citrine (80 gp)
gemstone - sard (20 gp)
gemstone - onyx (70 gp)
gemstone - white pearl (80 gp)
gemstone - alexandrite (600 gp)
gemstone - golden pearl (70 gp)
Features:
bits of fur
firepit
winch and pulley
Room #14:
Door
(east, 7 from north): iron, locked,
trapped [trap: pit trap (80 ft. deep) (CR4) (Find/Disable DC 28)]
Monsters:
manticore (4)
Treasure:
1,520
gold coins (1520 gp)
gold dragon comb with red garnet eye (1600 gp)
silver chalice with lapis lazuli gems (120 gp)
a long sword of steel plated with silver, with a
simple cross-hilted blade and a cabochon-cut piece of jet set into the center
of the tang where the quillons meet it (1000 gp)
an eye
patch, sans chain or thong ties, shaped as a rhomboid of beaten gold set with a
mock eye made of a sapphire, which is in turn surrounded by two crescents of
polished moonstone, the eye patch is pierced in all four corners for ties (1100
gp)
gemstone - aquamarine (800 gp)
gemstone - obsidian (10 gp)
gemstone - black pearl (500 gp)
pipes of sounding (1800 gp)
potion: cure light wounds (50 gp)
potion: levitate (300 gp)
Features:
scorch marks
urn
lamp
engraving
collapsed wall
steps
Room #15:
Door
(east, 1 from north): wooden, good, free
Monsters:
naga, dark (1)
Treasure:
240
platinum coins (2400 gp)
gemstone - black pearl (600 gp)
gemstone - deep blue spinel (600 gp)
gemstone - white opal (900 gp)
gemstone - citrine (30 gp)
+1
light-emitting arrows (50) (2350 gp)
scroll (divine)
- invisibility to
undead (l1, cl1)
- bull's strength
(l2, cl3)
- bless (l1, cl1) (200 gp)
+1 large
wooden shield (1157
gp)
potion: ghoul touch (300 gp)
Features:
slime
fountain
Room #16:
Door
(west, 5 from north): iron, locked
Monsters:
blink dog (9)
Treasure:
250 gold
coins (250 gp)
Room #17:
Door
(east, 1 from north): iron, stuck
Monsters:
spectre (1)
Treasure:
650 gold
coins (650 gp)
gemstone - jasper iolite (20 gp)
gemstone - jasper iolite (40 gp)
gemstone - zircon (40 gp)
Room #18:
Door
(west, 1 from north): iron, free,
trapped [trap: spell (Permanency) (Find/Disable DC 28)]
Empty