Room #1:
Door
(east, 1 from north): wooden, strong,
stuck, up-sliding
Empty
Room #2:
Door
(north, 4 from west): wooden, simple, locked
Monsters:
minotaur (4)
Treasure:
400 gold
coins (400 gp)
gemstone - banded eye agate (10 gp)
+1 large
steel shield (1170
gp)
Room #3:
Door
(north, 6 from west): wooden, simple, free
Features:
dishes
corpse (adventurer)
utensils
teeth
altar
table (large)
Hidden
Treasure (Search DC 28):
6,000
silver coins (600 gp)
gemstone - alexandrite (500 gp)
gemstone - pink pearl (110 gp)
gemstone - rhodochrosite (15 gp)
gemstone - rich purple corundum (1100 gp)
gemstone - smoky quartz (30 gp)
gemstone - smoky quartz (50 gp)
Room #4:
Door
(south, 1 from west): stone, locked
Features:
pipe (smoking pipe)
mold
corpse (monster)
statue (toppled)
door (broken)
Room #5:
Door
(north, 8 from west): wooden, simple, free
Features:
bones (nonhumanoid)
portcullis
Room #6:
Door
(south, 6 from west): wooden, strong, free
Empty
Room #7:
Door
(south, 1 from west): wooden, simple,
free
Features:
corpse (adventurer)
clothing
pillows
equipment (usable)
balcony
Room #8:
Door
(north, 4 from west): wooden, simple,
stuck, side-sliding
Empty
Room #9:
Door
(east, 4 from north): wooden, good, locked
Monsters:
hellcat (devil) (2)
Treasure:
360 gold
coins (360 gp)
Features:
oil (scented)
pit (shallow)
collapsed wall
Room #10:
Door
(west, 1 from north): wooden, strong, locked
Monsters:
young adult blue dragon
Treasure:
800 gold
coins (800 gp)
gemstone - moonstone (40 gp)
gemstone - silver pearl (130 gp)
gemstone - silver pearl (90 gp)
gemstone - aquamarine (300 gp)
gemstone - tiger eye turquoise (11 gp)
gemstone - blue quartz (13 gp)
gemstone - tourmaline (80 gp)
gemstone - deep green spinel (80 gp)
ring of climbing (2000 gp)
potion: endurance (300 gp)
scroll (divine)
- heat metal (l2,
cl3) (150 gp)
potion: alter self (300 gp)
Room #11:
Door
(north, 1 from west): wooden, good, stuck
Monsters:
, female
bugbear Rog6: CR 8; Size
M (7 ft., 0 in. tall); HD 3d8+9 + 6d6+18; hp 63; Init +4 (+4 Dex); Spd 30 ft.; AC 17 (+4 Dex, +3 Natural); Attack +4/-1 melee, or +10/+5 ranged; SV
Fort +6, Ref +12, Will +6; AL CE; Str 7, Dex 19, Con 16, Int 13, Wis 17, Cha 11.
Languages
Spoken: Common, Goblin, Infernal, Undercommon.
Skills
and feats: Appraise
+10, Climb +0, Heal +7, Hide +6, Jump +7, Knowledge +4, Knowledge (nature) +4,
Listen +6, Move silently +6, Open lock +12, Pick pocket +12, Ride +6.5, Search
+10, Speak language +1, Spot +7, Swim +3, Tumble +5, Wilderness lore +6;
[Alertness], Improved unarmed strike, Point blank shot, Quick draw.
Possessions: 5,600 gp in gear.
, male
bugbear Rog6: CR 8; Size
M (6 ft., 8 in. tall); HD 3d8+3 + 6d6+6; hp 29; Init +5 (+5 Dex);
Spd 30 ft.; AC 18 (+5 Dex,
+3 Natural); Attack +8/+3 melee, or +11/+6 ranged; SV Fort +4, Ref +15, Will
+4; AL NE; Str 14, Dex 21,
Con 12, Int 15, Wis 13, Cha
10.
Languages
Spoken: Common, Gnoll,
Goblin, Orc.
Skills
and feats: Alchemy
+6.5, Climb +4, Craft +10, Decipher script +11, Diplomacy +7, Escape artist
+13, Gather information +4, Handle animal +3, Hide +7, Knowledge +4.5,
Knowledge (arcana) +4, Listen +4, Move silently +7,
Profession +10, Read lips +9, Ride +7, Search +11, Spot +4, Wilderness lore +2;
[Alertness], Dodge, Lightning reflexes, Track.
Possessions: 5,600 gp in gear.
Features:
jar
divan
workbench
bench
balcony
Room #12:
Door
(west, 1 from north): iron, free
Features:
claw marks
clothing
jar
paper
table (large)
collapsed wall
Room #13:
Door
(north, 1 from west): wooden, strong, stuck
Monsters:
achaierai (2)
Treasure:
400
silver coins (40 gp)
Features:
tray
markings
tray
shaft
hole (blasted)
winch and pulley
Room #14:
Door
(west, 1 from north): wooden, simple, stuck
Empty
Room #15:
Door
(south, 7 from west): wooden, strong, stuck
Empty
Room #16:
Door
(north, 1 from west): wooden, strong, free
Monsters:
render (1)
Treasure:
180 gold
coins (180 gp)
+1 greatsword, throwing (8350 gp)
Features:
bottle
portcullis
Room #17:
Door
(south, 1 from west): iron, free,
trapped [trap: spiked pit trap (80 ft. deep) (CR5) (Find/Disable DC 28)]
Monsters:
, male
orc Bbn5: CR 5; Size M (5 ft., 9 in.
tall); HD 5d12+5; hp 33; Init +1 (+1 Dex); Spd 40 ft.; AC 11 (+1 Dex);
Attack +10 melee, or +6 ranged; SV Fort +5, Ref +2, Will +0; AL CE; Str 21, Dex 12, Con 12, Int 15, Wis 8, Cha 13.
Languages
Spoken: Gnoll,
Infernal, Orc.
Skills
and feats: Alchemy
+3.5, Appraise +4, Bluff +1.5, Disable device +5, Escape artist +3, Hide +1,
Intuit direction +7, Listen +6, Move silently +5, Spot -1, Wilderness lore +7;
Cleave, Power attack.
Possessions: 4,300 gp in gear.
, male
orc Bbn5: CR 5; Size M (6 ft., 2 in.
tall); HD 5d12+15; hp 64; Init +2 (+2 Dex); Spd 40 ft.; AC 12 (+2 Dex);
Attack +11 melee, or +7 ranged; SV Fort +9, Ref +3, Will +1; AL NE; Str 22, Dex 15, Con 16, Int 8, Wis 11, Cha 11.
Languages
Spoken: Orc.
Skills
and feats: Balance +4,
Diplomacy +0.5, Disguise +2, Escape artist +5.5, Handle animal +2, Hide +2,
Knowledge (nature) +3, Listen +0, Move silently +2, Pick pocket +2.5, Spot +0;
Great fortitude, Weapon focus (longsword).
Possessions: 4,300 gp in gear.
Features:
oil (fuel)
mosaic
chest of drawers
Room #18:
Door
(east, 3 from north): wooden, strong, stuck
Monsters:
(ghost) ,
male elf (wild) Sor9: CR 9; Size M
(4 ft., 8 in. tall); HD 9d4+18; hp 44; Init +2 (+2 Dex);
Spd 30 ft.; AC 12 (+2 Dex);
Attack +4 melee, or +6 ranged; SV Fort +5, Ref +5, Will +7; AL NG; Str 11, Dex 15, Con 14, Int 12, Wis 12, Cha 19.
Languages
Spoken: Common, Elven,
Sylvan.
Skills
and feats: Alchemy +4,
Craft +11, Hide +2, Knowledge (arcana) +11, Knowledge
(religion) +3, Listen +3, Move silently +2, Profession +11, Search +3, Spot +3;
Combat reflexes, Dodge, Improved unarmed strike, Still spell.
Possessions: 12,000 gp in gear.
Sorcerer
Spells Known (6/7/7/7/5): 0th
-- Dancing Lights, Daze, Detect Magic, Ghost Sound, Mending,
Prestidigitation, Ray of Frost, Read Magic.
1st -- Change Self, Identify, Shield, Shocking Grasp, Sleep. 2nd -- Blindness/Deafness, Blur, Levitate,
Web. 3rd -- Dispel Magic, Hold
Person, Lightning Bolt. 4th -- Bestow
Curse, Locate Creature.
Treasure:
brass mug with jade inlays (100 gp)
gemstone - zircon (30 gp)
Features:
grinder
scorch marks
ash
overhang
table (small)
Room #19:
Door
(north, 1 from west): wooden, strong, locked
Monsters:
manticore (4)
Treasure:
104
platinum coins (1040 gp)
120
platinum coins (1200 gp)
gemstone - chysoprase (70 gp)
gemstone - peridot (20 gp)
gemstone - moss agate (11 gp)
gemstone - banded eye agate (9 gp)
gemstone - alexandrite (500 gp)
gemstone - fire opal (1400 gp)
gemstone - golden yellow topaz (800 gp)
gemstone - moonstone (40 gp)
gemstone - onyx (80 gp)
Features:
ropes
loose masonry
casket
tapestry
Room #20:
Door
(north, 3 from west): wooden, good, free
Monsters:
dragonne (1)
Treasure:
34
platinum coins (340 gp)
gemstone - rock crystal (40 gp)
ring of counterspells (4000 gp)
Features:
books
scorch marks
overhang
mirror