Room #1:

 

Door (east, 1 from north):  wooden, strong, stuck, up-sliding

 

Empty

 

 

Room #2:

 

Door (north, 4 from west):  wooden, simple, locked

 

Monsters:

 

minotaur (4)

 

Treasure:

 

400 gold coins (400 gp)

gemstone - banded eye agate (10 gp)

+1 large steel shield  (1170 gp)

 

 

Room #3:

 

Door (north, 6 from west):  wooden, simple, free

 

Features:

 

dishes

corpse (adventurer)

utensils

teeth

altar

table (large)

 

Hidden Treasure (Search DC 28):

 

6,000 silver coins (600 gp)

gemstone - alexandrite (500 gp)

gemstone - pink pearl (110 gp)

gemstone - rhodochrosite (15 gp)

gemstone - rich purple corundum (1100 gp)

gemstone - smoky quartz (30 gp)

gemstone - smoky quartz (50 gp)

 

 

Room #4:

 

Door (south, 1 from west):  stone, locked

 

Features:

 

pipe (smoking pipe)

mold

corpse (monster)

statue (toppled)

door (broken)

 

 

Room #5:

 

Door (north, 8 from west):  wooden, simple, free

 

Features:

 

bones (nonhumanoid)

portcullis

 

 

Room #6:

 

Door (south, 6 from west):  wooden, strong, free

 

Empty

 

 

Room #7:

 

Door (south, 1 from west):  wooden, simple, free

 

Features:

 

corpse (adventurer)

clothing

pillows

equipment (usable)

balcony

 

 

Room #8:

 

Door (north, 4 from west):  wooden, simple, stuck, side-sliding

 

Empty

 

 

Room #9:

 

Door (east, 4 from north):  wooden, good, locked

 

Monsters:

 

hellcat (devil) (2)

 

Treasure:

 

360 gold coins (360 gp)

 

Features:

 

oil (scented)

pit (shallow)

collapsed wall

 

 

Room #10:

 

Door (west, 1 from north):  wooden, strong, locked

 

Monsters:

 

young adult blue dragon

 

Treasure:

 

800 gold coins (800 gp)

gemstone - moonstone (40 gp)

gemstone - silver pearl (130 gp)

gemstone - silver pearl (90 gp)

gemstone - aquamarine (300 gp)

gemstone - tiger eye turquoise (11 gp)

gemstone - blue quartz (13 gp)

gemstone - tourmaline (80 gp)

gemstone - deep green spinel (80 gp)

ring of climbing (2000 gp)

potion: endurance (300 gp)

scroll (divine)

  - heat metal (l2, cl3) (150 gp)

potion: alter self (300 gp)

 

 

Room #11:

 

Door (north, 1 from west):  wooden, good, stuck

 

Monsters:

 

, female bugbear Rog6:  CR 8; Size M (7 ft., 0 in. tall); HD 3d8+9 + 6d6+18; hp 63; Init +4 (+4 Dex); Spd 30 ft.; AC 17 (+4 Dex, +3 Natural); Attack +4/-1 melee, or +10/+5 ranged; SV Fort +6, Ref +12, Will +6; AL CE; Str 7, Dex 19, Con 16, Int 13, Wis 17, Cha 11.

 

Languages Spoken:  Common, Goblin, Infernal, Undercommon.

 

Skills and feats:  Appraise +10, Climb +0, Heal +7, Hide +6, Jump +7, Knowledge +4, Knowledge (nature) +4, Listen +6, Move silently +6, Open lock +12, Pick pocket +12, Ride +6.5, Search +10, Speak language +1, Spot +7, Swim +3, Tumble +5, Wilderness lore +6; [Alertness], Improved unarmed strike, Point blank shot, Quick draw.

 

Possessions:  5,600 gp  in gear.

 

, male bugbear Rog6:  CR 8; Size M (6 ft., 8 in. tall); HD 3d8+3 + 6d6+6; hp 29; Init +5 (+5 Dex); Spd 30 ft.; AC 18 (+5 Dex, +3 Natural); Attack +8/+3 melee, or +11/+6 ranged; SV Fort +4, Ref +15, Will +4; AL NE; Str 14, Dex 21, Con 12, Int 15, Wis 13, Cha 10.

 

Languages Spoken:  Common, Gnoll, Goblin, Orc.

 

Skills and feats:  Alchemy +6.5, Climb +4, Craft +10, Decipher script +11, Diplomacy +7, Escape artist +13, Gather information +4, Handle animal +3, Hide +7, Knowledge +4.5, Knowledge (arcana) +4, Listen +4, Move silently +7, Profession +10, Read lips +9, Ride +7, Search +11, Spot +4, Wilderness lore +2; [Alertness], Dodge, Lightning reflexes, Track.

 

Possessions:  5,600 gp  in gear.

 

 

Features:

 

jar

divan

workbench

bench

balcony

 

 

Room #12:

 

Door (west, 1 from north):  iron, free

 

Features:

 

claw marks

clothing

jar

paper

table (large)

collapsed wall

 

 

Room #13:

 

Door (north, 1 from west):  wooden, strong, stuck

 

Monsters:

 

achaierai (2)

 

Treasure:

 

400 silver coins (40 gp)

 

Features:

 

tray

markings

tray

shaft

hole (blasted)

winch and pulley

 

 

Room #14:

 

Door (west, 1 from north):  wooden, simple, stuck

 

Empty

 

 

Room #15:

 

Door (south, 7 from west):  wooden, strong, stuck

 

Empty

 

 

Room #16:

 

Door (north, 1 from west):  wooden, strong, free

 

Monsters:

 

render (1)

 

Treasure:

 

180 gold coins (180 gp)

+1 greatsword, throwing (8350 gp)

 

Features:

 

bottle

portcullis

 

 

Room #17:

 

Door (south, 1 from west):  iron, free, trapped [trap: spiked pit trap (80 ft. deep) (CR5) (Find/Disable DC 28)]

 

Monsters:

 

, male orc Bbn5:  CR 5; Size M (5 ft., 9 in. tall); HD 5d12+5; hp 33; Init +1 (+1 Dex); Spd 40 ft.; AC 11 (+1 Dex); Attack +10 melee, or +6 ranged; SV Fort +5, Ref +2, Will +0; AL CE; Str 21, Dex 12, Con 12, Int 15, Wis 8, Cha 13.

 

Languages Spoken:  Gnoll, Infernal, Orc.

 

Skills and feats:  Alchemy +3.5, Appraise +4, Bluff +1.5, Disable device +5, Escape artist +3, Hide +1, Intuit direction +7, Listen +6, Move silently +5, Spot -1, Wilderness lore +7; Cleave, Power attack.

 

Possessions:  4,300 gp  in gear.

 

, male orc Bbn5:  CR 5; Size M (6 ft., 2 in. tall); HD 5d12+15; hp 64; Init +2 (+2 Dex); Spd 40 ft.; AC 12 (+2 Dex); Attack +11 melee, or +7 ranged; SV Fort +9, Ref +3, Will +1; AL NE; Str 22, Dex 15, Con 16, Int 8, Wis 11, Cha 11.

 

Languages Spoken:  Orc.

 

Skills and feats:  Balance +4, Diplomacy +0.5, Disguise +2, Escape artist +5.5, Handle animal +2, Hide +2, Knowledge (nature) +3, Listen +0, Move silently +2, Pick pocket +2.5, Spot +0; Great fortitude, Weapon focus (longsword).

 

Possessions:  4,300 gp  in gear.

 

 

Features:

 

oil (fuel)

mosaic

chest of drawers

 

 

Room #18:

 

Door (east, 3 from north):  wooden, strong, stuck

 

Monsters:

 

(ghost) , male elf (wild) Sor9:  CR 9; Size M (4 ft., 8 in. tall); HD 9d4+18; hp 44; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +4 melee, or +6 ranged; SV Fort +5, Ref +5, Will +7; AL NG; Str 11, Dex 15, Con 14, Int 12, Wis 12, Cha 19.

 

Languages Spoken:  Common, Elven, Sylvan.

 

Skills and feats:  Alchemy +4, Craft +11, Hide +2, Knowledge (arcana) +11, Knowledge (religion) +3, Listen +3, Move silently +2, Profession +11, Search +3, Spot +3; Combat reflexes, Dodge, Improved unarmed strike, Still spell.

 

Possessions:  12,000 gp  in gear.

 

Sorcerer Spells Known (6/7/7/7/5):  0th -- Dancing Lights, Daze, Detect Magic, Ghost Sound, Mending, Prestidigitation, Ray of Frost, Read Magic.  1st -- Change Self, Identify, Shield, Shocking Grasp, Sleep.  2nd -- Blindness/Deafness, Blur, Levitate, Web.  3rd -- Dispel Magic, Hold Person, Lightning Bolt.  4th -- Bestow Curse, Locate Creature. 

 

 

Treasure:

 

brass mug with jade inlays (100 gp)

gemstone - zircon (30 gp)

 

Features:

 

grinder

scorch marks

ash

overhang

table (small)

 

 

Room #19:

 

Door (north, 1 from west):  wooden, strong, locked

 

Monsters:

 

manticore (4)

 

Treasure:

 

104 platinum coins (1040 gp)

120 platinum coins (1200 gp)

gemstone - chysoprase (70 gp)

gemstone - peridot (20 gp)

gemstone - moss agate (11 gp)

gemstone - banded eye agate (9 gp)

gemstone - alexandrite (500 gp)

gemstone - fire opal (1400 gp)

gemstone - golden yellow topaz (800 gp)

gemstone - moonstone (40 gp)

gemstone - onyx (80 gp)

 

Features:

 

ropes

loose masonry

casket

tapestry

 

 

Room #20:

 

Door (north, 3 from west):  wooden, good, free

 

Monsters:

 

dragonne (1)

 

Treasure:

 

34 platinum coins (340 gp)

gemstone - rock crystal (40 gp)

ring of counterspells (4000 gp)

 

Features:

 

books

scorch marks

overhang

mirror