Room #1:
Door
(west, 4 from north): wooden, simple, stuck
Door
(south, 4 from west): stone, free,
trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]
Door
(north, 2 from west): wooden, simple,
free, trapped [trap: poison needle trap (CR2) (Find/Disable DC 21)]
Empty
Room #2:
Door
(east, 4 from north): (concealed) stone,
free, behind tapestry, trapped [trap: poison needle trap (CR2) (Find/Disable DC
21)]
Door
(west, 3 from north): wooden, simple, free
Door
(east, 2 from north): wooden, strong,
stuck, up-sliding
Door
(north, 7 from west): wooden, simple,
free, down-sliding
Door
(south, 4 from west): wooden, good,
free, side-sliding
Door
(north, 4 from west): wooden, strong, locked
Monsters:
wyrmling black
dragon
Treasure:
1,440
silver coins (144 gp)
Features:
scattered stones
pipe (smoking pipe)
loose masonry
Room #3:
Door
(east, 5 from north): wooden, good,
free, side-sliding
Door
(west, 5 from north): wooden, simple, stuck
Door
(south, 2 from west): iron, locked,
magically reinforced
Door
(north, 2 from west): wooden, simple, free
Monsters:
krenshar (1)
Treasure:
105 gold
coins (105 gp)
gemstone - blue sapphire (700 gp)
Room #4:
Door
(south, 8 from west): stone, stuck
Door
(south, 2 from west): wooden, simple,
locked, trapped [trap: portculis trap (CR2)
(Find/Disable DC 21)]
Door
(north, 2 from west): iron, stuck
Features:
foodstuffs (edible)
barrel
trash (pile)
curtain
Room #5:
Door
(east, 11 from north): (concealed) false
wall, free
Door
(west, 8 from north): wooden, good, stuck
Door
(west, 6 from north): wooden, simple, free
Door
(south, 9 from west): (secret)
side-sliding, magic word trigger
Door
(north, 5 from west): (concealed)
wooden, good, stuck, behind tapestry
Empty
Room #6:
Door
(west, 10 from north): wooden, good,
locked, up-sliding
Door
(east, 8 from north): (concealed)
wooden, good, locked, behind tapestry
Door
(west, 6 from north): stone, stuck
Door
(east, 2 from north): (secret)
down-sliding, push-brick trigger
Door
(south, 6 from west): iron, locked,
trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 21)]
Door
(north, 6 from west): wooden, simple,
stuck, trapped [trap: scything blade trap (CR1) (Find/Disable DC 21)]
Door
(south, 4 from west): (secret)
side-sliding, magic word trigger
Monsters:
Durlum, male dwarf (hill) War1: CR 1; Size M (4 ft., 1 in. tall); HD 1d8+2;
hp 10; Init +3 (+3 Dex); Spd
20 ft.; AC 13 (+3 Dex); Attack +2 melee, or +4
ranged; SV Fort +4, Ref +3, Will +1; AL NG; Str 13, Dex 16, Con 15, Int 13, Wis 13, Cha 7.
Languages
Spoken: Common, Dwarven,
Orc.
Skills
and feats: Alchemy +3,
Appraise +3, Craft +3, Hide +3, Innuendo +3, Jump +5, Listen +1, Move silently
+3, Spot +1; Exotic weapon proficiency (whip).
Possessions: 900 gp in gear.
Gornal, female dwarf (hill) War1: CR 1; Size M (4 ft., 0 in. tall); HD 1d8+2;
hp 10; Init +3 (+3 Dex); Spd
20 ft.; AC 13 (+3 Dex); Attack +4 melee, or +4
ranged; SV Fort +4, Ref +3, Will -1; AL LN; Str 17, Dex 16, Con 14, Int 14, Wis 9, Cha 12.
Languages
Spoken: Common, Dwarven,
Orc, Undercommon.
Skills
and feats: Appraise
+6, Craft +4, Handle animal +5, Hide +3, Listen +1, Move silently +3, Ride +7,
Spot +1, Swim +7; Alertness.
Possessions: 900 gp in gear.
Treasure:
480 gold
coins (480 gp)
Features:
books
peephole
Room #7:
Door
(north, 3 from west): iron, stuck
Door
(south, 2 from west): wooden, simple,
locked
Features:
teeth
oven
peephole
mosaic
Room #8:
Door
(west, 3 from north): iron, free,
trapped [trap: poison needle trap (CR2) (Find/Disable DC 21)]
Features:
foodstuffs (spoiled)
chains
table (small)
charcoal bin