Room #1:

 

Door (west, 4 from north):  wooden, simple, stuck

Door (south, 4 from west):  stone, free, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]

Door (north, 2 from west):  wooden, simple, free, trapped [trap: poison needle trap (CR2) (Find/Disable DC 21)]

 

Empty

 

 

Room #2:

 

Door (east, 4 from north):  (concealed) stone, free, behind tapestry, trapped [trap: poison needle trap (CR2) (Find/Disable DC 21)]

Door (west, 3 from north):  wooden, simple, free

Door (east, 2 from north):  wooden, strong, stuck, up-sliding

Door (north, 7 from west):  wooden, simple, free, down-sliding

Door (south, 4 from west):  wooden, good, free, side-sliding

Door (north, 4 from west):  wooden, strong, locked

 

Monsters:

 

wyrmling black dragon

 

Treasure:

 

1,440 silver coins (144 gp)

 

Features:

 

scattered stones

pipe (smoking pipe)

loose masonry

 

 

Room #3:

 

Door (east, 5 from north):  wooden, good, free, side-sliding

Door (west, 5 from north):  wooden, simple, stuck

Door (south, 2 from west):  iron, locked, magically reinforced

Door (north, 2 from west):  wooden, simple, free

 

Monsters:

 

krenshar (1)

 

Treasure:

 

105 gold coins (105 gp)

gemstone - blue sapphire (700 gp)

 

 

Room #4:

 

Door (south, 8 from west):  stone, stuck

Door (south, 2 from west):  wooden, simple, locked, trapped [trap: portculis trap (CR2) (Find/Disable DC 21)]

Door (north, 2 from west):  iron, stuck

 

Features:

 

foodstuffs (edible)

barrel

trash (pile)

curtain

 

 

Room #5:

 

Door (east, 11 from north):  (concealed) false wall, free

Door (west, 8 from north):  wooden, good, stuck

Door (west, 6 from north):  wooden, simple, free

Door (south, 9 from west):  (secret) side-sliding, magic word trigger

Door (north, 5 from west):  (concealed) wooden, good, stuck, behind tapestry

 

Empty

 

 

Room #6:

 

Door (west, 10 from north):  wooden, good, locked, up-sliding

Door (east, 8 from north):  (concealed) wooden, good, locked, behind tapestry

Door (west, 6 from north):  stone, stuck

Door (east, 2 from north):  (secret) down-sliding, push-brick trigger

Door (south, 6 from west):  iron, locked, trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 21)]

Door (north, 6 from west):  wooden, simple, stuck, trapped [trap: scything blade trap (CR1) (Find/Disable DC 21)]

Door (south, 4 from west):  (secret) side-sliding, magic word trigger

 

Monsters:

 

Durlum, male dwarf (hill) War1:  CR 1; Size M (4 ft., 1 in. tall); HD 1d8+2; hp 10; Init +3 (+3 Dex); Spd 20 ft.; AC 13 (+3 Dex); Attack +2 melee, or +4 ranged; SV Fort +4, Ref +3, Will +1; AL NG; Str 13, Dex 16, Con 15, Int 13, Wis 13, Cha 7.

 

Languages Spoken:  Common, Dwarven, Orc.

 

Skills and feats:  Alchemy +3, Appraise +3, Craft +3, Hide +3, Innuendo +3, Jump +5, Listen +1, Move silently +3, Spot +1; Exotic weapon proficiency (whip).

 

Possessions:  900 gp  in gear.

 

Gornal, female dwarf (hill) War1:  CR 1; Size M (4 ft., 0 in. tall); HD 1d8+2; hp 10; Init +3 (+3 Dex); Spd 20 ft.; AC 13 (+3 Dex); Attack +4 melee, or +4 ranged; SV Fort +4, Ref +3, Will -1; AL LN; Str 17, Dex 16, Con 14, Int 14, Wis 9, Cha 12.

 

Languages Spoken:  Common, Dwarven, Orc, Undercommon.

 

Skills and feats:  Appraise +6, Craft +4, Handle animal +5, Hide +3, Listen +1, Move silently +3, Ride +7, Spot +1, Swim +7; Alertness.

 

Possessions:  900 gp  in gear.

 

 

Treasure:

 

480 gold coins (480 gp)

 

Features:

 

books

peephole

 

 

Room #7:

 

Door (north, 3 from west):  iron, stuck

Door (south, 2 from west):  wooden, simple, locked

 

Features:

 

teeth

oven

peephole

mosaic

 

 

Room #8:

 

Door (west, 3 from north):  iron, free, trapped [trap: poison needle trap (CR2) (Find/Disable DC 21)]

 

Features:

 

foodstuffs (spoiled)

chains

table (small)

charcoal bin