Room #1:

 

Door (east, 9 from north):  iron, locked

Door (west, 8 from north):  wooden, simple, free, down-sliding, trapped [trap: pit trap (30 ft. deep) (CR3) (Find/Disable DC 21)]

Door (north, 5 from west):  wooden, good, stuck

Door (south, 3 from west):  wooden, simple, stuck, up-sliding

Door (north, 1 from west):  wooden, simple, stuck

 

Trap:

 

spear trap (CR2) (Find/Disable DC 21)

 

 

Room #2:

 

Door (east, 10 from north):  wooden, simple, stuck, down-sliding

Door (east, 8 from north):  wooden, simple, locked

Door (west, 5 from north):  iron, stuck

Door (east, 3 from north):  (concealed) wooden, simple, stuck, behind rubbish

Door (north, 10 from west):  iron, locked

Door (north, 4 from west):  wooden, simple, free

 

Monsters:

 

hobgoblin (1)

goblin (1)

 

Treasure:

 

10,400 copper coins (104 gp)

 

Features:

 

pole

whetstone

equipment (broken)

hourglass

tub

spinning wheel

 

 

Room #3:

 

Door (east, 5 from north):  wooden, strong, free

Door (west, 5 from north):  wooden, simple, stuck

Door (east, 2 from north):  wooden, strong, stuck

Door (south, 8 from west):  stone, locked

Door (south, 4 from west):  (secret) up-sliding, gesture trigger

 

Features:

 

mysterious stain

chest of drawers

bed

recess

 

 

Room #4:

 

Door (west, 11 from north):  wooden, strong, stuck

Door (east, 8 from north):  wooden, simple, stuck

Door (west, 3 from north):  iron, free

Door (south, 5 from west):  wooden, strong, stuck

Door (north, 5 from west):  wooden, good, free

 

Empty

 

 

Room #5:

 

Door (east, 6 from north):  iron, locked

Door (north, 1 from west):  (secret) rotating wall, push-brick trigger

 

Features:

 

mud

keg

ash

mug

firepit

pit (shallow)

hole (blasted)

 

Hidden Treasure (Search DC 21):

 

60 gold coins (60 gp)

 

 

Room #6:

 

Door (west, 11 from north):  wooden, simple, locked

Door (south, 8 from west):  (concealed) wooden, simple, locked, behind tapestry

Door (south, 6 from west):  wooden, strong, free

Door (south, 4 from west):  wooden, good, stuck, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]

Door (north, 2 from west):  wooden, strong, stuck

 

Monsters:

 

kobold (7)

 

Treasure:

 

216 gold coins (216 gp)

Antitoxin (1) (50 gp)

 

Features:

 

slime

belt

whetstone

dome

 

Hidden Treasure (Search DC 21):

 

a clappered bell made of carved, polished rose crystal, the bell and clapper are joined by fine gold wire. (800 gp)

wand of light (19 charges) (375 gp)

 

 

Room #7:

 

Door (west, 9 from north):  iron, locked

Door (south, 7 from west):  wooden, good, stuck

Door (south, 5 from west):  stone, locked

Door (north, 5 from west):  stone, stuck, trapped [trap: flame jet (CR2) (Find/Disable DC 21)]

 

Monsters:

 

hobgoblin (1)

goblin (1)

 

Treasure:

 

144 gold coins (144 gp)

gemstone - pink pearl (80 gp)

gemstone - blue sapphire (800 gp)

gemstone - hematite (6 gp)

 

Features:

 

bloodstain

fireplace

iron maiden

 

Hidden Treasure (Search DC 21):

 

70 gold coins (70 gp)

sling bullets (50) (50 gp)

 

 

Room #8:

 

Door (west, 11 from north):  (secret) rotating wall, magic word trigger

Door (east, 7 from north):  wooden, simple, locked

Door (west, 7 from north):  wooden, simple, stuck

Door (west, 1 from north):  wooden, strong, locked

Door (south, 6 from west):  wooden, good, stuck

 

Features:

 

horn

razor

ledge

dome

 

 

Room #9:

 

Door (east, 11 from north):  wooden, simple, free

Door (west, 10 from north):  wooden, strong, free

Door (south, 6 from west):  wooden, strong, locked

Door (north, 6 from west):  wooden, good, locked

 

Monsters:

 

hobgoblin (1)

goblin (1)

 

Treasure:

 

168 gold coins (168 gp)

gemstone - moss agate (13 gp)

 

Features:

 

books

chains

bellows

screen

pillory

 

 

Room #10:

 

Door (east, 5 from north):  wooden, simple, stuck, side-sliding

 

Monsters:

 

fire beetle, giant (vermin) (3)

 

Treasure:

 

26 gold coins (26 gp)