Room #1:

 

Door (east, 3 from north):  (concealed) wooden, good, free, behind rubbish

Door (west, 3 from north):  iron, locked

Door (east, 1 from north):  wooden, simple, stuck

Door (south, 2 from west):  wooden, simple, stuck

Door (north, 2 from west):  wooden, simple, free

 

Empty

 

 

Room #2:

 

Door (west, 2 from north):  wooden, simple, stuck

Door (east, 1 from north):  wooden, strong, stuck

Door (south, 4 from west):  wooden, simple, stuck

 

Features:

 

hourglass

oil (fuel)

wood (scraps)

winch and pulley

trough

bench

 

 

Room #3:

 

Door (east, 5 from north):  wooden, strong, free, trapped [trap: pit trap (30 ft. deep) (CR3) (Find/Disable DC 21)]

Door (east, 2 from north):  wooden, good, locked, up-sliding

Door (west, 2 from north):  wooden, strong, locked, down-sliding

Door (south, 1 from west):  iron, locked

 

Monsters:

 

lemure (devil) (1)

 

Treasure:

 

125 gold coins (125 gp)

Masterwork studded leather (175 gp)

 

 

Room #4:

 

Door (west, 6 from north):  wooden, simple, stuck

Door (east, 4 from north):  iron, locked

Door (south, 7 from west):  wooden, strong, locked

Door (north, 7 from west):  wooden, simple, stuck

Door (north, 5 from west):  wooden, simple, stuck

Door (south, 1 from west):  wooden, strong, stuck, trapped [trap: poison needle trap (CR2) (Find/Disable DC 21)]

Door (north, 1 from west):  wooden, simple, stuck

 

Monsters:

 

fire beetle, giant (vermin) (4)

 

Treasure:

 

22 gold coins (22 gp)

 

 

Room #5:

 

Door (west, 6 from north):  wooden, simple, stuck

Door (east, 5 from north):  wooden, strong, locked

Door (west, 4 from north):  (secret) side-sliding, gesture trigger, trapped [trap: poison needle trap (CR2) (Find/Disable DC 21)]

Door (north, 4 from west):  (secret) up-sliding, pressure-plate trigger, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]

 

Monsters:

 

dire rat (4)

 

Treasure:

 

1,000 copper coins (10 gp)

 

 

Room #6:

 

Door (west, 4 from north):  (concealed) iron, locked, behind tapestry

Door (south, 4 from west):  wooden, good, free

Door (north, 2 from west):  wooden, good, free

 

Monsters:

 

skeleton, medium-size [human] (4)

 

Treasure:

 

50 gold coins (50 gp)

 

Features:

 

horn

equipment (usable)

mound of rubble

dome

manger

 

 

Room #7:

 

Door (east, 9 from north):  wooden, strong, stuck

Door (east, 7 from north):  wooden, simple, free

Door (east, 3 from north):  wooden, strong, free, trapped [trap: large net trap (CR1) (Find/Disable DC 21)]

Door (east, 1 from north):  wooden, simple, free

Door (south, 3 from west):  (secret) down-sliding, push-brick trigger

Door (south, 1 from west):  wooden, simple, stuck

 

Monsters:

 

goblin (5)

 

Treasure:

 

3,200 copper coins (32 gp)

Chain shirt (100 gp)

 

 

Room #8:

 

Door (north, 9 from west):  wooden, simple, free

Door (north, 3 from west):  wooden, strong, free

Door (south, 2 from west):  stone, stuck

Door (north, 1 from west):  iron, locked, up-sliding, trapped [trap: spiked pit trap (20 ft. deep) (CR2) (Find/Disable DC 21)]

 

Empty

 

 

Room #9:

 

Door (east, 6 from north):  wooden, simple, locked, trapped [trap: spiked pit trap (20 ft. deep) (CR2) (Find/Disable DC 21)]

Door (east, 2 from north):  wooden, simple, stuck, trapped [trap: lightning blast (CR3) (Find/Disable DC 21)]

Door (west, 2 from north):  (concealed) wooden, strong, free, behind rubbish

Door (north, 4 from west):  wooden, good, stuck

Door (south, 2 from west):  iron, stuck

 

Features:

 

box

chasm

well

firepit

 

 

Room #10:

 

Door (west, 10 from north):  wooden, strong, free, side-sliding

Door (east, 7 from north):  stone, free

Door (west, 2 from north):  wooden, good, locked

Door (north, 7 from west):  wooden, strong, stuck

Door (south, 3 from west):  wooden, good, stuck

Door (north, 2 from west):  iron, free, trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 21)]

 

Monsters:

 

orc (1)

 

Treasure:

 

21,600 silver coins (2160 gp)

gemstone - blue quartz (12 gp)

gemstone - obsidian (6 gp)

gemstone - black pearl (600 gp)

 

 

Room #11:

 

Door (east, 11 from north):  wooden, simple, stuck

Door (east, 5 from north):  (secret) up-sliding, magic word trigger

Door (south, 9 from west):  wooden, good, stuck

Door (south, 3 from west):  stone, locked, trapped [trap: large net trap (CR1) (Find/Disable DC 21)]

Door (north, 3 from west):  wooden, good, locked

Door (south, 1 from west):  iron, free

Door (north, 1 from west):  stone, stuck

 

Monsters:

 

spider, medium-size monstrous (vermin) (1)

 

Treasure:

 

32 gold coins (32 gp)

a ring of red gold, beaten into a long knuckle-coil to resemble a miniature snake coiling about the wearer's finger, with two tiny rubies set into its head as eyes (200 gp)

 

Features:

 

whetstone

ropes

stall or pen

loom

 

 

Room #12:

 

Door (east, 6 from north):  wooden, good, free

Door (west, 6 from north):  iron, free, trapped [trap: scything blade trap (CR1) (Find/Disable DC 21)]

Door (west, 4 from north):  wooden, good, free, side-sliding

Door (north, 13 from west):  wooden, good, stuck

Door (south, 10 from west):  wooden, good, stuck

Door (north, 5 from west):  wooden, simple, stuck

 

Monsters:

 

lemure (devil) (1)

 

Treasure:

 

65 gold coins (65 gp)

Half-plate (600 gp)

 

Features:

 

mysterious stain

flask

grinder

grinder

statue

recess

 

 

Room #13:

 

Door (north, 6 from west):  wooden, good, stuck

Door (south, 3 from west):  wooden, simple, stuck

 

Monsters:

 

, female dwarf (hill) War1:  CR 1; Size M (3 ft., 11 in. tall); HD 1d8; hp 8; Init -2 (-2 Dex); Spd 20 ft.; AC 8 (-2 Dex); Attack +4 melee, or -1 ranged; SV Fort +2, Ref -2, Will +2; AL N; Str 16, Dex 7, Con 10, Int 9, Wis 15, Cha 4.

 

Languages Spoken:  Common, Dwarven.

 

Skills and feats:  Appraise +1, Craft +1, Hide -2, Listen +2, Move silently -2, Ride +2, Spot +2; Point blank shot.

 

Possessions:  900 gp  in gear.

 

, male dwarf (hill) War1:  CR 1; Size M (4 ft., 3 in. tall); HD 1d8+3; hp 11; Init +2 (+2 Dex); Spd 20 ft.; AC 12 (+2 Dex); Attack +3 melee, or +3 ranged; SV Fort +5, Ref +2, Will -1; AL LN; Str 15, Dex 14, Con 16, Int 13, Wis 8, Cha 9.

 

Languages Spoken:  Common, Dwarven, Giant.

 

Skills and feats:  Appraise +5, Craft +3, Hide +2, Intimidate +3, Intuit direction +0, Knowledge +2, Listen -1, Move silently +2, Spot -1; Weapon focus (gauntlet, spiked).

 

Possessions:  900 gp  in gear.

 

 

Treasure:

 

720 silver coins (72 gp)

crossbow bolts (50) (50 gp)

 

Features:

 

markings

words (scrawled)

overhang

 

 

Room #14:

 

Door (west, 6 from north):  wooden, good, stuck

Door (east, 4 from north):  wooden, strong, free

Door (south, 6 from west):  wooden, strong, free

Door (north, 4 from west):  wooden, strong, free, magically reinforced

 

Monsters:

 

kobold (6)

 

Treasure:

 

320 silver coins (32 gp)

scroll (divine)

  - sanctuary (l1, cl1)

  - deeper darkness (l3, cl5)

  - water walk (l3, cl5) (775 gp)

 

Features:

 

anvil

barrel

 

 

Room #15:

 

Door (east, 5 from north):  wooden, simple, stuck

 

Monsters:

 

very young brass dragon

 

Treasure:

 

40,000 copper coins (400 gp)

gemstone - fire opal (900 gp)

gemstone - rock crystal (40 gp)

gemstone - coral (100 gp)

gemstone - deep blue spinel (800 gp)

 

Features:

 

blanket

bellows

tripod

arrow slit (wall)/murder hole (ceiling)

 

Hidden Treasure (Search DC 21):

 

500 silver coins (50 gp)

 

 

Room #16:

 

Door (east, 5 from north):  wooden, strong, stuck

Door (west, 5 from north):  stone, free

Door (west, 3 from north):  wooden, strong, stuck

 

Monsters:

 

darkmantle (1)

 

Treasure:

 

250 silver coins (25 gp)

Half-plate (600 gp)

 

Features:

 

clothing

clothing

well

sconce

stool

 

 

Room #17:

 

Door (south, 4 from west):  wooden, simple, free

Door (north, 4 from west):  wooden, simple, locked

 

Monsters:

 

, male elf (high) War1:  CR 1; Size M (4 ft., 11 in. tall); HD 1d8+2; hp 10; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +4 melee, or +4 ranged; SV Fort +4, Ref +3, Will +1; AL N; Str 17, Dex 17, Con 14, Int 11, Wis 12, Cha 10.

 

Languages Spoken:  Common, Elven.

 

Skills and feats:  Diplomacy +2, Hide +3, Jump +7, Listen +5, Move silently +3, Search +2, Spot +5; Alertness.

 

Possessions:  900 gp  in gear.

 

, male elf (high) War1:  CR 1; Size M (5 ft., 0 in. tall); HD 1d8+1; hp 9; Init +2 (+2 Dex); Spd 30 ft.; AC 12 (+2 Dex); Attack +3 melee, or +3 ranged; SV Fort +3, Ref +2, Will +1; AL CN; Str 15, Dex 14, Con 13, Int 14, Wis 12, Cha 10.

 

Languages Spoken:  Common, Draconic, Elven, Gnoll, Goblin, Orc.

 

Skills and feats:  Alchemy +4, Climb +4, Hide +2, Listen +3, Move silently +2, Pick pocket +3, Search +4, Speak language +2, Spot +3, Tumble +4; Power attack.

 

Possessions:  900 gp  in gear.

 

, female elf (high) War1:  CR 1; Size M (4 ft., 8 in. tall); HD 1d8-1; hp 7; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +2 melee, or +2 ranged; SV Fort +1, Ref +1, Will -2; AL NE; Str 12, Dex 13, Con 9, Int 10, Wis 7, Cha 9.

 

Languages Spoken:  Common, Elven.

 

Skills and feats:  Climb +5, Hide +1, Listen +0, Move silently +1, Ride +3, Search +2, Spellcraft +1, Spot +0; Two-weapon fighting.

 

Possessions:  900 gp  in gear.

 

 

Treasure:

 

200 gold coins (200 gp)

 

 

Room #18:

 

Door (west, 2 from north):  wooden, good, free

Door (south, 8 from west):  wooden, strong, stuck

Door (north, 7 from west):  wooden, strong, free

Door (north, 1 from west):  iron, stuck

 

Monsters:

 

, female dwarf (mountain) Ftr1:  CR 1; Size M (4 ft., 0 in. tall); HD 1d10+3; hp 13; Init +1 (+1 Dex); Spd 20 ft.; AC 11 (+1 Dex); Attack +4 melee, or +2 ranged; SV Fort +5, Ref +1, Will -1; AL LG; Str 16, Dex 12, Con 17, Int 14, Wis 9, Cha 8.

 

Languages Spoken:  Common, Dwarven, Giant, Orc.

 

Skills and feats:  Appraise +4, Concentration +5, Craft +4, Hide +1, Listen -1, Move silently +3, Perform +1, Profession +1, Spot -1; Combat reflexes, Power attack.

 

Possessions:  900 gp  in gear.

 

 

Features:

 

branding iron

ash

kiln

fountain