Room #1:
Door
(east, 3 from north): (concealed)
wooden, good, free, behind rubbish
Door
(west, 3 from north): iron, locked
Door
(east, 1 from north): wooden, simple, stuck
Door
(south, 2 from west): wooden, simple,
stuck
Door
(north, 2 from west): wooden, simple, free
Empty
Room #2:
Door
(west, 2 from north): wooden, simple, stuck
Door
(east, 1 from north): wooden, strong, stuck
Door
(south, 4 from west): wooden, simple,
stuck
Features:
hourglass
oil (fuel)
wood (scraps)
winch and pulley
trough
bench
Room #3:
Door
(east, 5 from north): wooden, strong,
free, trapped [trap: pit trap (30 ft. deep) (CR3) (Find/Disable DC 21)]
Door
(east, 2 from north): wooden, good,
locked, up-sliding
Door
(west, 2 from north): wooden, strong,
locked, down-sliding
Door
(south, 1 from west): iron, locked
Monsters:
lemure (devil) (1)
Treasure:
125 gold
coins (125 gp)
Masterwork
studded leather (175 gp)
Room #4:
Door
(west, 6 from north): wooden, simple, stuck
Door
(east, 4 from north): iron, locked
Door
(south, 7 from west): wooden, strong, locked
Door
(north, 7 from west): wooden, simple, stuck
Door
(north, 5 from west): wooden, simple, stuck
Door
(south, 1 from west): wooden, strong,
stuck, trapped [trap: poison needle trap (CR2) (Find/Disable DC 21)]
Door
(north, 1 from west): wooden, simple, stuck
Monsters:
fire beetle, giant (vermin) (4)
Treasure:
22 gold
coins (22 gp)
Room #5:
Door
(west, 6 from north): wooden, simple, stuck
Door
(east, 5 from north): wooden, strong, locked
Door
(west, 4 from north): (secret)
side-sliding, gesture trigger, trapped [trap: poison needle trap (CR2)
(Find/Disable DC 21)]
Door
(north, 4 from west): (secret)
up-sliding, pressure-plate trigger, trapped [trap: pit trap (20 ft. deep) (CR1)
(Find/Disable DC 21)]
Monsters:
dire rat (4)
Treasure:
1,000
copper coins (10 gp)
Room #6:
Door
(west, 4 from north): (concealed) iron,
locked, behind tapestry
Door
(south, 4 from west): wooden, good, free
Door
(north, 2 from west): wooden, good, free
Monsters:
skeleton, medium-size [human] (4)
Treasure:
50 gold
coins (50 gp)
Features:
horn
equipment (usable)
mound of rubble
dome
manger
Room #7:
Door
(east, 9 from north): wooden, strong, stuck
Door
(east, 7 from north): wooden, simple, free
Door
(east, 3 from north): wooden, strong,
free, trapped [trap: large net trap (CR1) (Find/Disable DC 21)]
Door
(east, 1 from north): wooden, simple, free
Door
(south, 3 from west): (secret)
down-sliding, push-brick trigger
Door
(south, 1 from west): wooden, simple,
stuck
Monsters:
goblin (5)
Treasure:
3,200
copper coins (32 gp)
Chain
shirt (100 gp)
Room #8:
Door
(north, 9 from west): wooden, simple, free
Door
(north, 3 from west): wooden, strong, free
Door
(south, 2 from west): stone, stuck
Door
(north, 1 from west): iron, locked,
up-sliding, trapped [trap: spiked pit trap (20 ft. deep) (CR2) (Find/Disable DC
21)]
Empty
Room #9:
Door
(east, 6 from north): wooden, simple,
locked, trapped [trap: spiked pit trap (20 ft. deep) (CR2) (Find/Disable DC
21)]
Door
(east, 2 from north): wooden, simple,
stuck, trapped [trap: lightning blast (CR3) (Find/Disable DC 21)]
Door
(west, 2 from north): (concealed)
wooden, strong, free, behind rubbish
Door
(north, 4 from west): wooden, good, stuck
Door
(south, 2 from west): iron, stuck
Features:
box
chasm
well
firepit
Room #10:
Door
(west, 10 from north): wooden, strong,
free, side-sliding
Door
(east, 7 from north): stone, free
Door
(west, 2 from north): wooden, good, locked
Door
(north, 7 from west): wooden, strong, stuck
Door
(south, 3 from west): wooden, good,
stuck
Door (north,
2 from west): iron, free, trapped [trap:
pit trap (40 ft. deep) (CR2) (Find/Disable DC 21)]
Monsters:
orc (1)
Treasure:
21,600
silver coins (2160 gp)
gemstone - blue quartz (12 gp)
gemstone - obsidian (6 gp)
gemstone - black pearl (600 gp)
Room #11:
Door
(east, 11 from north): wooden, simple, stuck
Door
(east, 5 from north): (secret)
up-sliding, magic word trigger
Door
(south, 9 from west): wooden, good,
stuck
Door
(south, 3 from west): stone, locked,
trapped [trap: large net trap (CR1) (Find/Disable DC 21)]
Door
(north, 3 from west): wooden, good, locked
Door
(south, 1 from west): iron, free
Door
(north, 1 from west): stone, stuck
Monsters:
spider, medium-size monstrous (vermin) (1)
Treasure:
32 gold
coins (32 gp)
a ring of red gold, beaten into a long knuckle-coil
to resemble a miniature snake coiling about the wearer's finger, with two tiny
rubies set into its head as eyes (200 gp)
Features:
whetstone
ropes
stall or pen
loom
Room #12:
Door
(east, 6 from north): wooden, good, free
Door
(west, 6 from north): iron, free,
trapped [trap: scything blade trap (CR1) (Find/Disable DC 21)]
Door
(west, 4 from north): wooden, good,
free, side-sliding
Door
(north, 13 from west): wooden, good, stuck
Door
(south, 10 from west): wooden, good,
stuck
Door
(north, 5 from west): wooden, simple, stuck
Monsters:
lemure (devil) (1)
Treasure:
65 gold
coins (65 gp)
Half-plate
(600 gp)
Features:
mysterious stain
flask
grinder
grinder
statue
recess
Room #13:
Door
(north, 6 from west): wooden, good, stuck
Door
(south, 3 from west): wooden, simple,
stuck
Monsters:
, female
dwarf (hill) War1: CR 1; Size
M (3 ft., 11 in. tall); HD 1d8; hp 8; Init -2 (-2 Dex);
Spd 20 ft.; AC 8 (-2 Dex);
Attack +4 melee, or -1 ranged; SV Fort +2, Ref -2, Will +2; AL N; Str 16, Dex 7, Con 10, Int 9, Wis 15, Cha 4.
Languages
Spoken: Common, Dwarven.
Skills
and feats: Appraise
+1, Craft +1, Hide -2, Listen +2, Move silently -2, Ride +2, Spot +2; Point
blank shot.
Possessions: 900 gp in gear.
, male
dwarf (hill) War1: CR 1; Size
M (4 ft., 3 in. tall); HD 1d8+3; hp 11; Init +2 (+2 Dex);
Spd 20 ft.; AC 12 (+2 Dex);
Attack +3 melee, or +3 ranged; SV Fort +5, Ref +2, Will -1; AL LN; Str 15, Dex 14, Con 16, Int 13, Wis 8, Cha 9.
Languages
Spoken: Common, Dwarven,
Giant.
Skills
and feats: Appraise
+5, Craft +3, Hide +2, Intimidate +3, Intuit direction +0, Knowledge +2, Listen
-1, Move silently +2, Spot -1; Weapon focus (gauntlet, spiked).
Possessions: 900 gp in gear.
Treasure:
720
silver coins (72 gp)
crossbow bolts (50) (50 gp)
Features:
markings
words (scrawled)
overhang
Room #14:
Door
(west, 6 from north): wooden, good, stuck
Door
(east, 4 from north): wooden, strong, free
Door
(south, 6 from west): wooden, strong, free
Door
(north, 4 from west): wooden, strong,
free, magically reinforced
Monsters:
kobold (6)
Treasure:
320
silver coins (32 gp)
scroll (divine)
- sanctuary (l1,
cl1)
- deeper darkness
(l3, cl5)
- water walk (l3,
cl5) (775 gp)
Features:
anvil
barrel
Room #15:
Door
(east, 5 from north): wooden, simple, stuck
Monsters:
very young brass dragon
Treasure:
40,000
copper coins (400 gp)
gemstone - fire opal (900 gp)
gemstone - rock crystal (40 gp)
gemstone - coral (100 gp)
gemstone - deep blue spinel (800 gp)
Features:
blanket
bellows
tripod
arrow slit (wall)/murder hole (ceiling)
Hidden
Treasure (Search DC 21):
500
silver coins (50 gp)
Room #16:
Door
(east, 5 from north): wooden, strong, stuck
Door
(west, 5 from north): stone, free
Door
(west, 3 from north): wooden, strong, stuck
Monsters:
darkmantle (1)
Treasure:
250
silver coins (25 gp)
Half-plate
(600 gp)
Features:
clothing
clothing
well
sconce
stool
Room #17:
Door
(south, 4 from west): wooden, simple,
free
Door
(north, 4 from west): wooden, simple, locked
Monsters:
, male
elf (high) War1: CR 1; Size
M (4 ft., 11 in. tall); HD 1d8+2; hp 10; Init +3 (+3 Dex);
Spd 30 ft.; AC 13 (+3 Dex);
Attack +4 melee, or +4 ranged; SV Fort +4, Ref +3, Will +1; AL N; Str 17, Dex 17, Con 14, Int 11, Wis 12, Cha 10.
Languages
Spoken: Common, Elven.
Skills
and feats: Diplomacy
+2, Hide +3, Jump +7, Listen +5, Move silently +3, Search +2, Spot +5;
Alertness.
Possessions: 900 gp in gear.
, male
elf (high) War1: CR 1; Size
M (5 ft., 0 in. tall); HD 1d8+1; hp 9; Init +2 (+2 Dex);
Spd 30 ft.; AC 12 (+2 Dex);
Attack +3 melee, or +3 ranged; SV Fort +3, Ref +2, Will +1; AL CN; Str 15, Dex 14, Con 13, Int 14, Wis 12, Cha 10.
Languages
Spoken: Common, Draconic, Elven, Gnoll, Goblin, Orc.
Skills
and feats: Alchemy +4,
Climb +4, Hide +2, Listen +3, Move silently +2, Pick pocket +3, Search +4,
Speak language +2, Spot +3, Tumble +4; Power attack.
Possessions: 900 gp in gear.
, female
elf (high) War1: CR 1; Size
M (4 ft., 8 in. tall); HD 1d8-1; hp 7; Init +1 (+1 Dex);
Spd 30 ft.; AC 11 (+1 Dex);
Attack +2 melee, or +2 ranged; SV Fort +1, Ref +1, Will -2; AL NE; Str 12, Dex 13, Con 9, Int 10, Wis 7, Cha 9.
Languages
Spoken: Common, Elven.
Skills
and feats: Climb +5,
Hide +1, Listen +0, Move silently +1, Ride +3, Search +2, Spellcraft
+1, Spot +0; Two-weapon fighting.
Possessions: 900 gp in gear.
Treasure:
200 gold
coins (200 gp)
Room #18:
Door
(west, 2 from north): wooden, good, free
Door
(south, 8 from west): wooden, strong, stuck
Door
(north, 7 from west): wooden, strong, free
Door
(north, 1 from west): iron, stuck
Monsters:
, female
dwarf (mountain) Ftr1: CR 1;
Size M (4 ft., 0 in. tall); HD 1d10+3; hp 13; Init +1 (+1 Dex);
Spd 20 ft.; AC 11 (+1 Dex);
Attack +4 melee, or +2 ranged; SV Fort +5, Ref +1, Will -1; AL LG; Str 16, Dex 12, Con 17, Int 14, Wis 9, Cha 8.
Languages
Spoken: Common, Dwarven,
Giant, Orc.
Skills
and feats: Appraise
+4, Concentration +5, Craft +4, Hide +1, Listen -1, Move silently +3, Perform
+1, Profession +1, Spot -1; Combat reflexes, Power attack.
Possessions: 900 gp in gear.
Features:
branding iron
ash
kiln
fountain