Room #1:

 

Door (east, 6 from north):  wooden, strong, stuck

Door (east, 3 from north):  wooden, simple, free, trapped [trap: spiked pit trap (40 ft. deep) (CR3) (Find/Disable DC 21)]

Door (west, 2 from north):  wooden, strong, stuck

Door (east, 1 from north):  wooden, simple, stuck

Door (south, 8 from west):  (concealed) false wall, free

Door (south, 2 from west):  wooden, simple, free, trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 21)]

 

Empty

 

 

Room #2:

 

Door (east, 7 from north):  wooden, simple, free

Door (west, 7 from north):  wooden, simple, free

Door (west, 5 from north):  wooden, good, free

Door (west, 3 from north):  (concealed) wooden, good, free, behind rubbish, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]

Door (north, 9 from west):  wooden, good, stuck

Door (north, 5 from west):  wooden, simple, locked

Door (north, 3 from west):  wooden, good, stuck, up-sliding

Door (north, 1 from west):  wooden, simple, stuck

 

Features:

 

runes

anvil

discarded weapons

dice

chair

manger

cage

 

 

Room #3:

 

Door (west, 9 from north):  wooden, simple, stuck

Door (east, 6 from north):  wooden, simple, free

Door (south, 12 from west):  stone, stuck, trapped [trap: large net trap (CR1) (Find/Disable DC 21)]

Door (north, 12 from west):  stone, free, trapped [trap: hail of needles (CR1) (Find/Disable DC 21)]

Door (south, 10 from west):  wooden, strong, free, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]

Door (south, 8 from west):  (concealed) wooden, simple, free, behind rubbish

Door (south, 4 from west):  wooden, simple, locked

Door (south, 2 from west):  wooden, good, stuck

 

Features:

 

cold spot

books

discarded weapons

hole

rack

peephole

 

 

Room #4:

 

Door (east, 13 from north):  wooden, simple, stuck, up-sliding

Door (east, 11 from north):  wooden, simple, stuck, down-sliding

Door (west, 5 from north):  wooden, strong, locked

Door (east, 3 from north):  wooden, simple, stuck

Door (west, 3 from north):  iron, locked, trapped [trap: arrow trap (CR1) (Find/Disable DC 21)]

Door (south, 3 from west):  wooden, good, stuck

Door (north, 3 from west):  wooden, good, locked

Door (north, 1 from west):  wooden, strong, free, trapped [trap: spiked pit trap (40 ft. deep) (CR3) (Find/Disable DC 21)]

 

Monsters:

 

kobold (9)

 

Trap:

 

spiked pit trap (40 ft. deep) (CR3) (Find/Disable DC 21)

 

 

Room #5:

 

Door (east, 5 from north):  wooden, simple, stuck

Door (west, 5 from north):  wooden, strong, free

Door (west, 3 from north):  stone, free

Door (south, 7 from west):  wooden, simple, locked

Door (north, 3 from west):  wooden, strong, stuck

 

Monsters:

 

giant ant (vermin) (1)

 

Treasure:

 

280 silver coins (28 gp)

 

Features:

 

dipping water

sconce

 

 

Room #6:

 

Door (south, 9 from west):  iron, free, trapped [trap: arrow trap (CR1) (Find/Disable DC 21)]

Door (north, 2 from west):  (secret) side-sliding, magic word trigger

 

Monsters:

 

kobold (9)

 

Treasure:

 

4,000 copper coins (40 gp)

black velvet mask with numerous citrines (120 gp)

Full-plate (1500 gp)

 

Features:

 

torch (stub)

pedestal

 

 

Room #7:

 

Door (west, 5 from north):  wooden, good, stuck

Door (east, 4 from north):  wooden, simple, stuck

 

Monsters:

 

dire rat (3)

 

Treasure:

 

16 gold coins (16 gp)

 

Features:

 

scattered stones

torch (stub)

throne

overhang

 

 

Room #8:

 

Door (east, 7 from north):  wooden, simple, stuck

Door (east, 4 from north):  wooden, strong, stuck, trapped [trap: flame jet (CR2) (Find/Disable DC 21)]

Door (north, 1 from west):  stone, free, trapped [trap: spiked pit trap (20 ft. deep) (CR2) (Find/Disable DC 21)]

 

Monsters:

 

krenshar (1)

 

Treasure:

 

155 gold coins (155 gp)

gemstone - citrine (40 gp)

 

Features:

 

sack

rivulet

pouch

torch (stub)

rack

screen

platform

tub

 

 

Room #9:

 

Door (west, 4 from north):  wooden, good, stuck

Door (east, 2 from north):  stone, locked

Door (north, 14 from west):  wooden, simple, locked, trapped [trap: spear trap (CR2) (Find/Disable DC 21)]

Door (south, 10 from west):  wooden, good, locked

Door (north, 10 from west):  wooden, strong, free

 

Monsters:

 

kobold (4)

 

Treasure:

 

136 gold coins (136 gp)

Alchemist's fire (2) (40 gp)

 

Features:

 

drum

cold spot

bookcase

stuffed beast

chest of drawers

divan