Room #1:

 

Door (west, 7 from north):  wooden, simple, stuck

Door (west, 1 from north):  iron, locked

Door (south, 7 from west):  wooden, simple, stuck

 

Monsters:

 

hobgoblin (1)

goblin (3)

 

Treasure:

 

240 gold coins (240 gp)

Masterwork longsword (315 gp)

 

 

Room #2:

 

Door (east, 12 from north):  wooden, good, free

Door (west, 12 from north):  wooden, simple, stuck

Door (east, 10 from north):  wooden, simple, stuck

Door (east, 8 from north):  wooden, good, stuck

Door (west, 5 from north):  wooden, good, free, side-sliding, trapped [trap: large net trap (CR1) (Find/Disable DC 21)]

Door (south, 7 from west):  stone, locked

Door (north, 6 from west):  iron, free, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]

Door (north, 2 from west):  wooden, simple, stuck

 

Monsters:

 

ethereal filcher (1)

 

Treasure:

 

1,100 silver coins (110 gp)

Full-plate (1500 gp)

 

Features:

 

foodstuffs (spoiled)

ash

flask

ladder

charcoal bin

 

 

Room #3:

 

Door (east, 1 from north):  iron, locked

 

Monsters:

 

, male elf (high) War2:  CR 1; Size M (5 ft., 0 in. tall); HD 2d8+6; hp 20; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +6 melee, or +3 ranged; SV Fort +6, Ref +1, Will -2; AL NG; Str 18, Dex 12, Con 16, Int 15, Wis 7, Cha 13.

 

Languages Spoken:  Common, Elven, Gnome, Sylvan.

 

Skills and feats:  Balance +3, Bluff +3, Climb +6, Hide +1, Jump +9, Listen +1, Move silently +1, Search +4, Spot +2; Blind-fight.

 

Possessions:  2,000 gp  in gear.

 

, male elf (high) War2:  CR 1; Size M (5 ft., 3 in. tall); HD 2d8+2; hp 12; Init +8 (+4 Dex, +4 Improved initiative); Spd 30 ft.; AC 14 (+4 Dex); Attack +4 melee, or +6 ranged; SV Fort +4, Ref +4, Will -2; AL LG; Str 14, Dex 18, Con 13, Int 11, Wis 7, Cha 13.

 

Languages Spoken:  Common, Elven.

 

Skills and feats:  Gather information +3, Hide +4, Jump +7, Knowledge (arcana) +0.5, Listen +0, Move silently +4, Search +2, Spot +0; Improved initiative.

 

Possessions:  2,000 gp  in gear.

 

 

Treasure:

 

12,800 copper coins (128 gp)

Banded mail (250 gp)

 

Features:

 

pouch

rags

sack

door (broken)

shelf

shelf

 

 

Room #4:

 

Door (east, 6 from north):  (secret) side-sliding, push-brick trigger

Door (west, 6 from north):  wooden, simple, stuck

Door (south, 5 from west):  wooden, good, free, trapped [trap: pit trap (30 ft. deep) (CR3) (Find/Disable DC 21)]

Door (north, 5 from west):  stone, stuck

 

Monsters:

 

krenshar (1)

 

Treasure:

 

105 gold coins (105 gp)

Half-plate (600 gp)

 

Features:

 

twine

oil (scented)

scroll (nonmagical)

wall basin

wall basin

ladder

 

 

Room #5:

 

Door (west, 7 from north):  wooden, strong, locked

Door (south, 9 from west):  iron, locked

Door (north, 8 from west):  wooden, simple, locked, trapped [trap: poison needle trap (CR2) (Find/Disable DC 21)]

Door (north, 4 from west):  wooden, good, stuck

 

Monsters:

 

skeleton, medium-size [human] (4)

 

Treasure:

 

250 silver coins (25 gp)

Breastplate (200 gp)

 

Features:

 

pot

rack

 

 

Room #6:

 

Door (west, 8 from north):  iron, stuck

Door (north, 5 from west):  wooden, good, stuck

Door (south, 1 from west):  iron, stuck

 

Features:

 

mud

horn

razor

shrine