Room #1:
Door
(west, 7 from north): wooden, simple, stuck
Door
(west, 1 from north): iron, locked
Door
(south, 7 from west): wooden, simple,
stuck
Monsters:
hobgoblin (1)
goblin (3)
Treasure:
240 gold
coins (240 gp)
Masterwork
longsword (315 gp)
Room #2:
Door
(east, 12 from north): wooden, good,
free
Door
(west, 12 from north): wooden, simple, stuck
Door
(east, 10 from north): wooden, simple, stuck
Door
(east, 8 from north): wooden, good, stuck
Door
(west, 5 from north): wooden, good,
free, side-sliding, trapped [trap: large net trap (CR1) (Find/Disable DC 21)]
Door
(south, 7 from west): stone, locked
Door
(north, 6 from west): iron, free,
trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]
Door
(north, 2 from west): wooden, simple, stuck
Monsters:
ethereal filcher (1)
Treasure:
1,100
silver coins (110 gp)
Full-plate
(1500 gp)
Features:
foodstuffs (spoiled)
ash
flask
ladder
charcoal bin
Room #3:
Door
(east, 1 from north): iron, locked
Monsters:
, male
elf (high) War2: CR 1; Size
M (5 ft., 0 in. tall); HD 2d8+6; hp 20; Init +1 (+1 Dex);
Spd 30 ft.; AC 11 (+1 Dex);
Attack +6 melee, or +3 ranged; SV Fort +6, Ref +1, Will -2; AL NG; Str 18, Dex 12, Con 16, Int 15, Wis 7, Cha 13.
Languages
Spoken: Common, Elven,
Gnome, Sylvan.
Skills
and feats: Balance +3,
Bluff +3, Climb +6, Hide +1, Jump +9, Listen +1, Move silently +1, Search +4,
Spot +2; Blind-fight.
Possessions: 2,000 gp in gear.
, male
elf (high) War2: CR 1; Size
M (5 ft., 3 in. tall); HD 2d8+2; hp 12; Init +8 (+4 Dex,
+4 Improved initiative); Spd 30 ft.; AC 14 (+4 Dex); Attack +4 melee, or +6 ranged; SV Fort +4, Ref +4,
Will -2; AL LG; Str 14, Dex
18, Con 13, Int 11, Wis 7,
Cha 13.
Languages
Spoken: Common, Elven.
Skills
and feats: Gather
information +3, Hide +4, Jump +7, Knowledge (arcana)
+0.5, Listen +0, Move silently +4, Search +2, Spot +0; Improved initiative.
Possessions: 2,000 gp in gear.
Treasure:
12,800
copper coins (128 gp)
Banded
mail (250 gp)
Features:
pouch
rags
sack
door (broken)
shelf
shelf
Room #4:
Door
(east, 6 from north): (secret)
side-sliding, push-brick trigger
Door
(west, 6 from north): wooden, simple, stuck
Door
(south, 5 from west): wooden, good,
free, trapped [trap: pit trap (30 ft. deep) (CR3) (Find/Disable DC 21)]
Door
(north, 5 from west): stone, stuck
Monsters:
krenshar (1)
Treasure:
105 gold
coins (105 gp)
Half-plate
(600 gp)
Features:
twine
oil (scented)
scroll (nonmagical)
wall basin
wall basin
ladder
Room #5:
Door
(west, 7 from north): wooden, strong, locked
Door
(south, 9 from west): iron, locked
Door
(north, 8 from west): wooden, simple,
locked, trapped [trap: poison needle trap (CR2) (Find/Disable DC 21)]
Door
(north, 4 from west): wooden, good, stuck
Monsters:
skeleton, medium-size [human] (4)
Treasure:
250
silver coins (25 gp)
Breastplate
(200 gp)
Features:
pot
rack
Room #6:
Door
(west, 8 from north): iron, stuck
Door
(north, 5 from west): wooden, good, stuck
Door
(south, 1 from west): iron, stuck
Features:
mud
horn
razor
shrine