Room #1:
Door
(east, 9 from north): wooden, good, stuck
Door
(west, 9 from north): wooden, strong, stuck
Door
(east, 1 from north): (concealed)
wooden, strong, stuck, behind tapestry
Features:
jar
broken glass
foodstuffs (edible)
tapestry
Room #2:
Door
(east, 6 from north): wooden, good,
stuck, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]
Door
(west, 3 from north): (secret) rotating
wall, push-brick trigger
Door
(south, 8 from west): wooden, simple,
stuck, down-sliding
Door (north,
6 from west): iron, locked
Features:
jar
scroll case (empty)
markings
altar
well
dung heap
Hidden
Treasure (Search DC 21):
110 gold
coins (110 gp)
Room #3:
Door
(west, 7 from north): wooden, simple, stuck
Door
(west, 1 from north): wooden, strong,
free, trapped [trap: flame jet (CR2) (Find/Disable DC 21)]
Door
(north, 14 from west): (concealed)
illusory wall
Door
(south, 12 from west): iron, locked,
trapped [trap: arrow trap (CR1) (Find/Disable DC 21)]
Door
(north, 8 from west): wooden, strong,
stuck, trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 21)]
Door
(south, 2 from west): wooden, good,
stuck
Door
(north, 2 from west): iron, free,
trapped [trap: spiked pit trap (40 ft. deep) (CR3) (Find/Disable DC 21)]
Monsters:
goblin (5)
Treasure:
potion: truth (500 gp)
Features:
words (scrawled)
corpse (monster)
skull
crate
pillory
Room #4:
Door
(north, 2 from west): wooden, good, stuck
Monsters:
centipede, large monstrous (vermin) (1)
Treasure:
38 gold
coins (38 gp)
Features:
cracks
cold spot
flint and tinder
oil (fuel)
altar
tripod
mirror
Room #5:
Door
(east, 11 from north): wooden, simple, stuck
Door
(east, 5 from north): wooden, strong, locked
Door
(east, 3 from north): (concealed) false
wall, stuck
Door
(north, 1 from west): wooden, strong, stuck
Empty
Room #6:
Door
(west, 10 from north): wooden, simple,
locked, side-sliding
Door
(south, 9 from west): wooden, strong,
locked, trapped [trap: large net trap (CR1) (Find/Disable DC 21)]
Door
(north, 4 from west): stone, stuck
Features:
pole
bits of fur
mud
boots
throne
carving
Room #7:
Door
(east, 4 from north): stone, locked
Door
(south, 5 from west): iron, locked
Door
(north, 5 from west): wooden, simple, free
Monsters:
orc (2)
Treasure:
160 gold
coins (160 gp)
sapphire pendant on gold chain (1500 gp)
potion: vision (150 gp)
Features:
cleaver
dishes
mug
forge
evil symbol
shaft
catwalk
Room #8:
Door
(east, 6 from north): wooden, strong, stuck
Hidden
Treasure (Search DC 21):
200
silver coins (20 gp)