Room #1:

 

Door (east, 9 from north):  wooden, good, stuck

Door (west, 9 from north):  wooden, strong, stuck

Door (east, 1 from north):  (concealed) wooden, strong, stuck, behind tapestry

 

Features:

 

jar

broken glass

foodstuffs (edible)

tapestry

 

 

Room #2:

 

Door (east, 6 from north):  wooden, good, stuck, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]

Door (west, 3 from north):  (secret) rotating wall, push-brick trigger

Door (south, 8 from west):  wooden, simple, stuck, down-sliding

Door (north, 6 from west):  iron, locked

 

Features:

 

jar

scroll case (empty)

markings

altar

well

dung heap

 

Hidden Treasure (Search DC 21):

 

110 gold coins (110 gp)

 

 

Room #3:

 

Door (west, 7 from north):  wooden, simple, stuck

Door (west, 1 from north):  wooden, strong, free, trapped [trap: flame jet (CR2) (Find/Disable DC 21)]

Door (north, 14 from west):  (concealed) illusory wall

Door (south, 12 from west):  iron, locked, trapped [trap: arrow trap (CR1) (Find/Disable DC 21)]

Door (north, 8 from west):  wooden, strong, stuck, trapped [trap: pit trap (40 ft. deep) (CR2) (Find/Disable DC 21)]

Door (south, 2 from west):  wooden, good, stuck

Door (north, 2 from west):  iron, free, trapped [trap: spiked pit trap (40 ft. deep) (CR3) (Find/Disable DC 21)]

 

Monsters:

 

goblin (5)

 

Treasure:

 

potion: truth (500 gp)

 

Features:

 

words (scrawled)

corpse (monster)

skull

crate

pillory

 

 

Room #4:

 

Door (north, 2 from west):  wooden, good, stuck

 

Monsters:

 

centipede, large monstrous (vermin) (1)

 

Treasure:

 

38 gold coins (38 gp)

 

Features:

 

cracks

cold spot

flint and tinder

oil (fuel)

altar

tripod

mirror

 

 

Room #5:

 

Door (east, 11 from north):  wooden, simple, stuck

Door (east, 5 from north):  wooden, strong, locked

Door (east, 3 from north):  (concealed) false wall, stuck

Door (north, 1 from west):  wooden, strong, stuck

 

Empty

 

 

Room #6:

 

Door (west, 10 from north):  wooden, simple, locked, side-sliding

Door (south, 9 from west):  wooden, strong, locked, trapped [trap: large net trap (CR1) (Find/Disable DC 21)]

Door (north, 4 from west):  stone, stuck

 

Features:

 

pole

bits of fur

mud

boots

throne

carving

 

 

Room #7:

 

Door (east, 4 from north):  stone, locked

Door (south, 5 from west):  iron, locked

Door (north, 5 from west):  wooden, simple, free

 

Monsters:

 

orc (2)

 

Treasure:

 

160 gold coins (160 gp)

sapphire pendant on gold chain (1500 gp)

potion: vision (150 gp)

 

Features:

 

cleaver

dishes

mug

forge

evil symbol

shaft

catwalk

 

 

Room #8:

 

Door (east, 6 from north):  wooden, strong, stuck

 

Hidden Treasure (Search DC 21):

 

200 silver coins (20 gp)