Geography
of the Land of
Daeoria
 
 
Daeorian Geography
General Information

The world is known to be rich in most minerals but exceptionally poor in metals.

The graphic on the left (click for a larger image) illustrates that the population composition of Daeoria includes most humanoid races, and a fair number of lesser known humanoid and non-humanoid races. This population breakdown pertains only to the continent of Daeoria. It does not take into consideration the inhabitants of the ocean or of deeply subterranean societies. Nor does it cover populations in distant parts of the world that are likely unknown to the inhabitants of the Daeorian continent as this demographic breakdown was compiled by bureaucrats in the Ashtakahr city government.

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Southwest Desert

Comprising about one fifth of the entire continent, the great expanse of dessert that is the southwestern region is considered habitable only along its eastern border, which runs along the Ashtakahr river (a.k.a. the Ribbon Sea). The most notable feature of this desert region is great crator at its center which is a remnant of the last great battle between Good and Evil during the Age of Gods. Evil cast down the god of Good and smote the world with enough power to blast a crater hundreds of miles deep, penetrating down to the molten center of the world, and laying waste to the land for thousands of miles in all directions. Only the easternmost reaches of the continent were left mostly intact. The forests of the land once stretched to the western coast. It is said that in those early days the Ashtakahr river was narrow enough that a strong man could throw a rock from one bank to the other. (This is likely an exaggeration.) Now that narrow river is called the Ribbon Sea and is over 50 Leagues wide at its widest point at the mouth of the river.

 

Known population centers:. . .. . .Dominant Races
AshtakahrRegional CapitalmapLawful Evil. . .Human/Dwarf/Half-Orc

The great port city of Ashtakahr was destroyed and buried under the millions of tons of rock and soil cast up when the great desert crater was created. As great as the ancient city was, it was barely a quarter the size of the modern city. The city as it stands today was rebuilt upon the ruins of the old city. It is rumored that in digging some of the sewers of the modern city some ancient passages of old Ashtakahr were uncovered and remain accessible through the sewer system of Ashtakahr.

Ashtakahr is a walled fortress-city. It is surrounded by an octogonal wall 300 feet high and 100 feet thick. When entering or leaving the city you traverse a tunnel that passes through the wall at each of the eight gates to the city. There are numerous dark windows in these tunnels through which unseen eyes observe and scrutinize travelers.

The eight gates of the city are placed at the vertices of the octogonal wall that surrounds Ashtakahr. Each gate is named. Major roads connect each gate to all other gates. These roads are named by the gates they interconnect. (Eg. the road connecting the Tuhr gate to the Lohr gate is called Tuhrlohr Road.)

Note: Only citizens of Ashtakahr may legally buy or sell real estate within the walls of Ashtakahr.

Ashtakahr is actually five cities in one. The northeast quarter is predominantly municipal and government buildings. The southeast quarter is comprised mostly of the estates of the rich and powerful. Southwest lies the middle class district, and the northwest quarter hold the poor and lower classes.

The fifth part is the central district surrounding the Ashtakahr arena; it is appropriately called the Arena District. The arena itself is precisely in the center of the city Ashtakahr. The Arena District includes most buildings, businesses, and services that either support or profit from the arena. There are many inns and taverns to cater to the needs of the many tourists who come to watch the contestants who fight in the arena, and weapon and armor shops to supply the combatants.

This map illustrates the division of Ashtakahr districts.

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BendahahrTrading Center. . .Neutral. . .Half-Orc/Dwarf

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Southeast Swamps

The region is mostly uncharted; very hostile, a predominantly non-human population.

Spanning approximately 1600 miles from the eastern coast westward, this very dangerous territory is populated mostly by goblinoid creatures and deadly beasts that typically inhabit swampland.

It is probably good to stay out of this region.

One particularly notable feature of this region is the large island off the southeast coast. Once connected to the main continent, it is said that the god Gruumsh during the Age of Gods dragged his spear across the land making a canal that separated the tip of the continent from the rest of the land mass. Some believe Gruumsh did this to protect his followers who dominage the southeast region of Daeoria from a threat that had gained a foothold on the southeast coast. To prevent the spread of this threat, he cut the tip of the continent off. The nature of the threat that Gruumsh feared is uncertain. Some believe is was an invasion of soldiers who follow Pelor, but some claim to know that it was an evil go great that even the evil god Gruumsh feared it.

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Northwest Tundra

Believed to be almost completely uninhabited. Consisting mostly of dry grasslands raked by arctic winds out of the mountains to the northeast.

It is also believed that if there are any towns or villages at all, they are likely inhabited by handfulls of indigent farmers trying to forage a desperate existence out of the barren lands.

There are rumors of nomadic heardsmen tending indigenous grazing animals that are known to traverse the region.

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The Ribbon Sea

The Ashtakahr River runs north/south slightly west of the middle of the continent. The river is fed at its north end by an extensive network of cold water springs that flow from the mountains in the north. Xox has made his home in the icy peaks above the these springs at the head of the Ashtakahr river.

The river flows through a large, frigid lake called Crescent Lake, then continues south until it empties into the ocean near the city of Ashtakahr, the city after which the river is named. Throughout most of its length, the river is so wide (over 50 leagues at its mouth) that one shore cannot be seen from the other. Because the river is so wide, deep, and slow-moving it has been called The Ribbon Sea by most who do not live in the vicinity of the city of Ashtakahr.

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Central Forrest

The major population here is mostly wild elves: rumored to be uncivilized, deadly and savage.

The expansive and dense forrest is crawling with all maner of deadly and voracious beasts that find manflesh an appealing meal.

This region includes the Maedinean Forrest, within which is Maedinea, the native home of the wizard Maexon, sworn enemy of Xox. At its southern end is the Domity of Quaar.

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Southeast Island

Entirely uncharted. Nothing at all is known about this large island off the southeast corner of the Daeorian continent.

Correction. The only thing known about this island is that nothing and no one that has gone there has ever returned. Even Xox seems to steer clear of the island, though he has been heard to say that it is a barren island and, therefore, there is no reason for him to go there.

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Northeastern Peaks

This region is the furthest from Ashtakahr, and the least well traveled of those regions considered to be al all traversable. It is known to be sparsely inhabited by predominantly human, dwarf, and elf populations. It is believed that the region is divided into numerous small fiefdoms run by various wizards. These wizard-lords live in a feudal society reminiscent of the time before the Age of Devastation, when gods empowered their favored servants to dominate small kingdoms.

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Southern Plains

Though technically a separate region, this area that spans the plains along the southern coast between the Ashtakahr river and the swamps to the southeast is under the domination of the Ashtakahr millitia. Inhabited by human farmers and dwarf craftsmen and tradesmen, this region produces most of the food and a large portion of merchandise that is bought and sold in the Ashtakahr markets.

Though this region is mostly plains and farmland, it is not without areas of wooded forrest, most notable among these is the Meuriwood Forrest near the western edge of the plains region.

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Eastern Mountains

Intersecting the Northern Mountains at a northeastern corner, these mountains contain the richest of the very few deposits of metal known to exist in the entire world of Daeoria. Dominated by dwarves who mine these metal deposits, . The dwarves battle an infestation of goblinoid races (goblins, orcs, etc.) that inhabit the southern tip of the Eastern Mountains.

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Northern Mountains

The frozen home of Xox: tyrant ruler of the Daeorian continent. There is also rumored to dwell here a vestige population of Yeti who have been decimated by Xox. The Daeorian Yeti were a largely civilized people dwelling in the icy mountains east of Xox's mountain home near the source of the Ashtakahr river.

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Subterranian Daeoria

The Daeorian crust is approximately 720 miles thick. Compare this to the roughly 19-mile thick crust of most inhabitable worlds in the physical plane. Beneath this crust is molten magma.

This provides for an incredibly vast, and deep, underground infrastructure throughout the world of Daeoria, the vast majority of which has never been explored. Who or what resides there is largely conjecture based upon very little real evidence.

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Oceanic Realms

Next largest in extent after the subterranian regions is the ocean. Covering all the world except for the single continent and a smattering of small islands, the oceans are rumored to contain many nations of aquatic creatures. There are also said to be floating island nations. Some even say that some of these floating islands themselves may actually be living creatures.


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The Moons of Daeoria

Daeoria is said to have four moons, each visible (or not) at different times of the year.

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Planters Moon (Spring Moon)

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Fire Moon (Summer Moon)

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Harvest Moon (Autumn Moon)

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Dark Moon (Winter Moon)

Detectable only as a black circle in the night sky obscuring the stars behind it.

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