Daeoria -- Campaign Log, Session #14
The Land of
Daeorian Campaign Log — Session #14
Session #14: [2007.01.27] Synchronizing Reality...
Participants (In alphabetical order):XP AwardedTotal (Level)
Throm Gromgol Half-orc Paladin – – – XP – – – (5)
Keldorn Human Monk – – – XP – – – (4)
Meltara Rythin Human Cleric – – – XP – – – (4)
Tomber Timtookery Gnome Wizard – – – XP – – – (5)
Emmeline Vanguard Half-orc Shaman – – – XP – – – (3)
Vindahr Wood Elf Ranger – – – XP – – – (4)

REMEMBER: If you've leveled up, it doesn't take effect until the next time your characters awaken after a regular night's sleep.
Major events of the session: {27th day through the 65th day.}

Gaming commences on the 17th day of Rhombidderahn.

Continuing the battle that began last session, two new minotaurs and an exceptionally large minotaur had just stepped into the cavern after the party had barely survived the previous four minotaurs.
. . .

After a really bloody, knock-down, drag out fight the two normal-sized minotaurs are dead [XP, depending on level. L1—L3: xxx; L4: xxx; L5: xxx] and all PCs except Tomber and Vindahr are unconscious. Tomber is invisible and Vindahr is keeping his distance and shooting with his bow. The great minotaur decides to return to his lair and leave the cave.

Vindahr futilely summons a Nature's Ally (a woluf) and sends it after the great minotaur, who neatly dispatches the poor beast. (Not a good way to treat a wolf if Vindahr ever expects to acquire an animal companion.)

Now the party heals up and moves back to the fissure through which they entered the cave from the villager's mine. Here everybody rests and heals for the night and through the next day and plan to rest another night when along comes a visitor.

While resting there a strange metallic, clockwork construct approaches the party and says, "You are in violation of universal temporal law. ... You must be synchronized... now!" After a brief skirmish that the party decides not to press further, everyone is slowed, then the construct does something odd and suddenly candles seem to consume themselves in a matter of seconds. Clearly, something is going on. The party scrambles to hurry outside. As they approached the mine entrance the party saw daylight followed by night followed by daylight followed again by night in a matter of only a few minutes. They slept near the mine entrance for another night and stepped outside in the morning.

After stepping outside they party observes that some of the villagers are approaching the mine entrance. Cautioning the villagers to stay clear of the mine a little longer, the heroes gave them a little more gold and sent them back to the village. Gaming stoped as the miners turned to return to the village, ocassionally glancing nervously up at the sky.

Gaming concluded on the morning on the 23rd day of the month of Prestidahn.